SIGGRAPH 2010 By Focus
Ways to Skin a "Hairless" Cat: Building a Creepy Kitty Villain at Tippett Studio
Tippett Studio shares its innovative approach to achieving wrinkles, skin, and fur on a computer-generated version of a "hairless" sphinx cat, including advanced skin shading, enhancements to its in-house fur system, and clever use of pose-driven, tangent-space vector displacement.
Furtility: Dynamic Grooming for "Wolfman"
Delivering shots of werewolf transformations on "Wolfman" required significant new development for The Moving Picture Company's fur system, from the guide-curve editor to the 3D texture engine and workflows for blending between different groomed hairstyles.
Feathers for Mystical Creatures: Creating Pegasus for "Clash of the Titans"
This talk summarizes development of the sophisticated and reliable feather system used in "Clash of The Titans" to create several photo-realistic flying characters in over 100 shots at a multitude of levels of detail.
Art-Directing Disney's Tangled Procedural Trees
Creating stylized, animated trees with hundreds of thousands of leaves to populate a ground plane is typically a painstaking task that requires countless hours of artist time. The authors designed a system of authoring procedural yet highly art-directable trees based on a language of hierarchical curves.