Talks

Fur, Feathers and Trees

Thursday, 29 July | 3:45 PM - 5:15 PM | Room 408 AB
Session Chair: Ann McNamara, Texas A&M University
Ways to Skin a "Hairless" Cat: Building a Creepy Kitty Villain at Tippett Studio

Tippett Studio shares its innovative approach to achieving wrinkles, skin, and fur on a computer-generated version of a "hairless" sphinx cat, including advanced skin shading, enhancements to its in-house fur system, and clever use of pose-driven, tangent-space vector displacement.

Lori Petrini
Tippett Studio

Aharon Bourland
Tippett Studio

Scott Liedtka
Tippett Studio

Michael Farnsworth
Tippett Studio

Furtility: Dynamic Grooming for "Wolfman"

Delivering shots of werewolf transformations on "Wolfman" required significant new development for The Moving Picture Company's fur system, from the guide-curve editor to the 3D texture engine and workflows for blending between different groomed hairstyles.

Damien Fagnou
The Moving Picture Company

James Leaning
The Moving Picture Company

Feathers for Mystical Creatures: Creating Pegasus for "Clash of the Titans"

This talk summarizes development of the sophisticated and reliable feather system used in "Clash of The Titans" to create several photo-realistic flying characters in over 100 shots at a multitude of levels of detail.

James Leaning
The Moving Picture Company

Damien Fagnou
The Moving Picture Company

Art-Directing Disney's Tangled Procedural Trees

Creating stylized, animated trees with hundreds of thousands of leaves to populate a ground plane is typically a painstaking task that requires countless hours of artist time. The authors designed a system of authoring procedural yet highly art-directable trees based on a language of hierarchical curves.

Arthur Shek
Walt Disney Animation Studios

Dylan Lacewell
Walt Disney Animation Studios

Andrew Selle
Walt Disney Animation Studios

Daniel Teece
Walt Disney Animation Studios

Tom Thompson
Walt Disney Animation Studios

In the News
SIGGRAPH 2010 Video