SIGGRAPH 2010 By Focus
Open Shading Language
Open Shading Language, developed by Sony Pictures Imageworks for use in its in-house renderer and released as open-source software, is designed specifically for advanced rendering algorithms. It brings together a number of compiler and language technologies to support global-illumination and physical-reflectance models.
REYES Using DirectX 11
How to use DirectX 11 to implement the REYES approach using not only the compute power of GPU, but also the fixed-function stages of the graphics pipeline.
WebGLot: High-Performance Visualization in the Browser