SIGGRAPH 2010 By Focus
Talks
Open Shading Language
Open Shading Language, developed by Sony Pictures Imageworks for use in its in-house renderer and released as open-source software, is designed specifically for advanced rendering algorithms. It brings together a number of compiler and language technologies to support global-illumination and physical-reflectance models.
REYES Using DirectX 11
How to use DirectX 11 to implement the REYES approach using not only the compute power of GPU, but also the fixed-function stages of the graphics pipeline.
WebGLot: High-Performance Visualization in the Browser
By offloading as much work as possible to the graphics card, this approach uses WebGL (a JavaScript API accessing OpenGL ES 2.0 functionality) and existing streaming web technologies to support a suite of powerful visualization and GPGPU applications from within the browser.

