SIGGRAPH 2010 By Focus
"Avatar": Modelling a Jungle, From Template to Film
The vast and epic environments in "Avatar" presented unique technical hurdles. Weta Digital developed tools and procedures to create realistic, high-density 3D environments. This talk explores the process and tools used in modeling and layout of these very complex environments.
Managing Thousands of Assets for the "Prince of Persia" City of Alamut
This talk discusses the methodology and challenges involved in creating effective pipelines for the construction of large assets such as the great city of Alamut.
Shared Perspectives in 2D and 3D, "Day & Night"
"Day & Night" is an animated short film that features an innovative use of traditional 2D animation with 3D CGI and stereoscopic 3D.
Prep and Landing: Set’m and Forget’m, A Motion Graphics Pipeline for Effects
For creation of brilliant light displays, flickering control-tower buttons, and vibrant computer monitors, the Disney Effects Department's goal was to build a motion-graphics pipeline that can run nearly unattended while maintaining the flexibility of downstream artist input, should problems arise.
Example-Based Texture Synthesis in Disney's "Tangled"
Painting hundreds of elements with high-resolution patterned textures typically involves tedious effort, but the authors increased texture-painting efficiency by using example-based texture synthesis. They describe their adaptation of existing texture synthesis methods to their Ptex-based workflow, how they scaled the synthesis methods to production-sized textures, and how they addressed other engineering challenges.