SIGGRAPH 2010 By Focus
Talks
Digital Water for "Avatar"
Detailed description of the full-CG stereographic water pipeline for "Avatar", from innovative fluid simulation through a custom-designed levelset-based post-processing stage to final renders using a modular shading strategy.
Prep and Landing - Christmas in July: The Effects Snow Process
Prep and Landing had multiple snow variants in a large number of shots, ranging from gentle falling snow outside windows, to near-blizzard conditions. Snowfall was necessary to help the characters' world feel believable. The challenge was to manage the workflow and complexity involved in creating snow variants.
I Love It When A Cloud Comes Together
For the "The A-Team", Rhythm & Hues modeled, animated, and rendered an extensive storm-cloud system at high resolution (centimeters) over a range of many kilometers, using newly developed volumetric tools.
Single Scattering in Heterogeneous Participating Media
This talk introduces attenuation function maps for interactive single-scattering estimation in dynamic heterogeneous participating media.

