SIGGRAPH 2010 By Focus
Talks
Virtual Production Stage
Projects like "Avatar" pose a new challenge for filmmaking: how does the movie- process apply when many or most of the principal characters and assets are virtual?
Character and Environment Lighting Challenges on "Avatar"
This talk summarizes some of the problems encountered during the "Avatar" production process and their solutions. The focus is on maintaining pipeline flexibility and enabling users to concentrate on the art of lighting instead of managing technology.
Volume Rendering for "Avatar"
How Weta Digital achieved efficient, realistic stereo rendering of volumetric elements and their integration with the compositing engine.
Compositing "Avatar"
This talk outlines some of the adaptations that Weta Digital made to its compositing pipeline to deliver "Avatar": simplifying stereo compositing and stereo-image handling, and avoiding the need to render holdout masks to composite render layers.

