The Studio: Workshops

Participate in our series of in-depth workshops taught by the best in the industry. Come early to get your seat in the new 15-person classroom outfitted with the latest systems from Intel.

Workshops Coordinator
Kim Voigt
Towson University

Workshops Support Team
Jan Baum
Towson University

Kyle Iskra
Pennsylvania State University

The Studio: Workshops

3D Character Animation In Depth

Sunday, 25 July | 12:15 PM - 1:45 PM | The Studio/Room 151

An in-depth look at 3D character animation for film and video games. Topics include the process of acting out references, creating customized MEL scripts, hot keys, animation-pipeline tools, blocking pose to pose vs. straight ahead, key framing vs. dynamics, layering animation, animation polishing with tangents, follow through and overlapping actions, adding moving holds, and tricks and shortcuts to make animating fast, efficient, and fun.

Mohammed Allababidi

Modeling with Zbrush

Sunday, 25 July | 2:00 PM - 3:30 PM | The Studio/Room 151

How to use Zbrush as a tool for 3D modeling. No previous Zbrush knowledge required. Workshop topics include organic forms and high-poly detailing.

Tim Jones

Imagination Made Solid: An Intoduction to Personal Fabrication and Desktop Manufacturing

Sunday, 25 July | 3:45 PM - 5:15 PM | The Studio/Room 151

Turn your ideas into real things! In this workshop, attendees use simple 3D modeling programs to create designs for real things and work with a MakerBot to produce the real-world results.

Bre Pettis

Adam Mayer

Dynamic 3D Integration in CS5 Extended

Monday, 26 July | 9:00 AM - 12:00 PM | The Studio/Room 151

In this hands-on workshop, attendees explore the new 3D features in Photoshop CS5 Extended and learn how easy it is to integrate 3D objects into creative workflows.

Stephen Burns

Traditional Animation With Flash

Monday, 26 July | 12:15 PM - 1:45 PM | The Studio/Room 151

How to use Flash's onion skinning capabilities to produce traditional 2D animation using tablets. If you are interested in traditional animation in the digital age, this is your workshop.

Joddy Nicol

Jamie Caliri and Dragon: The Stop-Motion Software

Monday, 26 July | 2:00 PM - 3:30 PM | The Studio/Room 151

A hands-on Dragon software and hardware workshop with Jamie Caliri.

Jamie Caliri

Rhinoceros: Modeling a Matched Salt & Pepper Shaker for RP or Machining

Monday, 26 July | 3:45 PM - 5:15 PM | The Studio/Room 151

Guided hands-on construction of a matched salt and pepper shaker that could be used for RP or machining.

Jerry Hambly

GigaPan: Creating Interactive Gigapixel Panoramas

Tuesday, 27 July | 9:00 AM - 12:00 PM | The Studio/Room 151

Building on each attendee's knowledge and interest in digital photography, this workshop explores panoramic photography with GigaPan, a robotic armature for digital cameras that helps you take explorable, high-resolution panoramas. Attendees create a small Gigapan panorama and learn how to use the stitching software. This activity introduces the possibilities and potential challenges of using the device, and shows how a Gigapan image is assembled. Then attendees experiment with networked digital images, including the ability to share images, comment on them, and change the context of images on the GigaPan web site.

Mary Jo Knelly
Carnegie Mellon University

Miriam Goldberg
Carnegie Mellon University, Gigapan.org

3D Animation and Rendering Made Simple

Tuesday, 27 July | 12:15 PM - 1:45 PM | The Studio/Room 151

Bunkspeed creates 3D rendering and animation tools that are simple enough to learn and use quickly, but achieve results that rival the experts in the field. This hands-on workshop presents the fundamentals of animation in Bunkspeed Move and image rendering in Bunkspeed Shot.

David Randle
Bunkspeed Shot/Move

Modeling With Zbrush

Tuesday, 27 July | 2:00 PM - 3:30 PM | The Studio/Room 151

How to use Zbrush as a tool for 3D modeling. No previous Zbrush knowledge required. Projects include organic forms and high-poly detailing.

Tim Jones

I-CubeX Sessions

Tuesday, 27 July | 3:45 PM - 5:15 PM | The Studio/Room 151

The I-CubeX Sessions provide hands-on understanding of how to combine Live and Max/MSP/Jitter software with familiar controllers such as keyboards and I-CubeX sensors to capture performance gestures and create uniquely personal instruments for audio/visual expression.

Axel Mulder

SIGKids Special Girl Scout Programming: Games For Life

Wednesday, 28 July | 9:00 AM - 5:30 PM | The Studio/Room 151

The SIGKids program offers a special workshop for Girl Scouts that will enable them to complete the majority of the requirements for the Games For Life Interest Project Award in a single day.

Stephen Jacobs

CS5 Trickery & FX

Thursday, 29 July | 9:00 AM - 12:00 PM | The Studio/Room 151

This hands-on workshop explores digital fine-art creation and perfection of the final print. Topics include digital creative techniques, how to optimize your imagery for successful final output, and the process of digital final printing.

Stephen Burns

Jack Duganne

In the News
SIGGRAPH 2010 Video