SIGGRAPH 2010 By Focus
The Studio: Workshops
Participate in our series of in-depth workshops taught by the best in the industry. Come early to get your seat in the new 15-person classroom outfitted with the latest systems from Intel.
Workshops Coordinator
Kim Voigt
Towson University
Workshops Support Team
Jan Baum
Towson University
Kyle Iskra
Pennsylvania State University
The Studio: Workshops
3D Character Animation In Depth
An in-depth look at 3D character animation for film and video games. Topics include the process of acting out references, creating customized MEL scripts, hot keys, animation-pipeline tools, blocking pose to pose vs. straight ahead, key framing vs. dynamics, layering animation, animation polishing with tangents, follow through and overlapping actions, adding moving holds, and tricks and shortcuts to make animating fast, efficient, and fun.
Mohammed Allababidi
Modeling with Zbrush
How to use Zbrush as a tool for 3D modeling. No previous Zbrush knowledge required. Workshop topics include organic forms and high-poly detailing.
Tim Jones
Imagination Made Solid: An Intoduction to Personal Fabrication and Desktop Manufacturing
Turn your ideas into real things! In this workshop, attendees use simple 3D modeling programs to create designs for real things and work with a MakerBot to produce the real-world results.
Bre Pettis
Adam Mayer
Dynamic 3D Integration in CS5 Extended
In this hands-on workshop, attendees explore the new 3D features in Photoshop CS5 Extended and learn how easy it is to integrate 3D objects into creative workflows.
Stephen Burns
Traditional Animation With Flash
How to use Flash's onion skinning capabilities to produce traditional 2D animation using tablets. If you are interested in traditional animation in the digital age, this is your workshop.
Joddy Nicol
Jamie Caliri and Dragon: The Stop-Motion Software
A hands-on Dragon software and hardware workshop with Jamie Caliri.
Jamie Caliri
Rhinoceros: Modeling a Matched Salt & Pepper Shaker for RP or Machining
Guided hands-on construction of a matched salt and pepper shaker that could be used for RP or machining.
Jerry Hambly
GigaPan: Creating Interactive Gigapixel Panoramas
Building on each attendee's knowledge and interest in digital photography, this workshop explores panoramic photography with GigaPan, a robotic armature for digital cameras that helps you take explorable, high-resolution panoramas. Attendees create a small Gigapan panorama and learn how to use the stitching software. This activity introduces the possibilities and potential challenges of using the device, and shows how a Gigapan image is assembled. Then attendees experiment with networked digital images, including the ability to share images, comment on them, and change the context of images on the GigaPan web site.
Mary Jo Knelly
Carnegie Mellon University
Miriam Goldberg
Carnegie Mellon University, Gigapan.org
3D Animation and Rendering Made Simple
Bunkspeed creates 3D rendering and animation tools that are simple enough to learn and use quickly, but achieve results that rival the experts in the field. This hands-on workshop presents the fundamentals of animation in Bunkspeed Move and image rendering in Bunkspeed Shot.
David Randle
Bunkspeed Shot/Move
Modeling With Zbrush
How to use Zbrush as a tool for 3D modeling. No previous Zbrush knowledge required. Projects include organic forms and high-poly detailing.
Tim Jones
I-CubeX Sessions
The I-CubeX Sessions provide hands-on understanding of how to combine Live and Max/MSP/Jitter software with familiar controllers such as keyboards and I-CubeX sensors to capture performance gestures and create uniquely personal instruments for audio/visual expression.
Axel Mulder
SIGKids Special Girl Scout Programming: Games For Life
The SIGKids program offers a special workshop for Girl Scouts that will enable them to complete the majority of the requirements for the Games For Life Interest Project Award in a single day.
Stephen Jacobs
CS5 Trickery & FX
This hands-on workshop explores digital fine-art creation and perfection of the final print. Topics include digital creative techniques, how to optimize your imagery for successful final output, and the process of digital final printing.
Stephen Burns
Jack Duganne

