SIGGRAPH 2010 By Focus
The Studio: Presentations
Take a behind-the-scenes look at Studio-related technologies, artwork, and concepts. Then follow the presenters out to the Studio floor where they will go further in-depth.
Presentations Support Team
Pennsylvania State University
The Studio: Presentations
Using Intel (TM) Ct Technology for Data Parallel Computations in Your Graphics Pipeline
Parallelism is highly important for the graphics pipeline, but hardware mechanisms for exploiting parallelism exist at many different levels. While many technologies exploit parallelism at the cluster level, this talk focuses on the node level and below, specifically core and vector parallelism. Areas of discussion include:
- Mechanisms for improving the efficiency of modular C++ code and increasing programmer productivity via abstraction.
- How to improve one’s ability to write efficient parallel code at the node level.
- A demo of workloads from seismic and medical imaging as well as Kirchhoff migration to show performance and productivity.
Avoiding Dark Ages II: Future-Proofing Digital Content
The film industry has lost a great deal of content due to disintegrating analog media. But with ever-changing formats and frequent hardware failures, they’ve discovered that digital content can be lost even faster. The move to a digital content workflow has intensified the need for a “future-proof” solution. This panel discussion is the first step in establishing an open forum on the subject.
Rhinoceros: Introduction to Brazil for Rhino
This demonstration shows how to set up a simple rendering using Brazil for Rhino and how to control the quality of the rendering by adjusting simple skylight and anti-aliasing settings. Topics include creation and assignment of materials and environments.
Creating Art Installations in Virtual Space
Not necessarily simulations of reality, digital objects offer a unique aesthetic and possibility for interaction. As video games and social networking make virtual space socially acceptable and ubiquitous, it naturally becomes a medium in its own right for art making. This presentation explores how to use digital objects, both created and found, to produce site-specific installation art in virtual space.
Screen Novelties: Stop-Motion Nomads
Screen Novelties is an animation collective that takes a whimsical approach to filmmaking. Their fusions of classic cartoon dynamics with puppetry and stop-motion have earned them kudos from the likes of Harry Knowles and film legend Ray Harryhausen. Screen Novelties’ award winning short films include “Mysterious Mose”, “Monster Safari”, and “The Tortoise & the Hare". They are currently developing their first feature film, “Monster Safari”, in collaboration with the Jim Henson Company.
Toward an Ocean of Light: Interaction and Visualization in Three Physical Dimensions
Squidsoup’s work combines sound, physical space, and virtual worlds to produce immersive and emotive headspaces. Their work has been shown at numerous festivals, seminars, and galleries around the world, including ISEA, Lates at the Victoria and Albert Museum and Tate Britain, Kinetica Art Fair, SONAR, and the annual SIGGRAPH conference. Their talk focuses on recent projects and experiments, including
Glowing Pathfinder Bugs, exhibited in the SIGGRAPH 2010 Art Gallery (TouchPoint: Haptic Exchange Between Digits), that explore the creative potential of simple, natural forms of interaction combined with evocative, dynamic visuals that occupy physical space.
Technology and Playing: An Artist's Presentation
Tine Bech is a visual artist who works with interactive installations and public art. Her practice explores how we engage with our immediate environment. The work is intentionally accessible and often "hums and reacts with a playful anthropomorphic life that is liable to take you by surprise". She uses interactive electronics and location-tracking technology, urban spaces, and environmental elements such as gravity, water, sound, and light to develop spaces where participation, play, and immersive experiences take place. In this presentation, she discusses her practice-based research, which explores artistic application of interactive technologies to create immersive and playful art experiences in public spaces and galleries.
BunkSpeed Shot: Rendering Made Simple
Bunkspeed creates 3D rendering and animation tools that are simple enough to learn and use quickly, but achieve results that rival the experts in the field. This talk presents the fundamentals of image rendering in Bunkspeed Shot.
Product Manager Bunkspeed Shot/Move
The Robot That Sharing Built: MakerBot
MakerBot Industries, working at the crossroads of open-source web 2.0 culture and personalized manufacturing, sells an affordable DIY 3D printer. This talk maps pathways through the shifting landscape of community-based research and production, offers serious commentary on the opportunities for collaboration in manufacturing, and features evocative stories and anecdotes about rapidly manufactured engagement rings, body-part replication, news printed on toast, object teleportation over IP, and automated cupcake decoration. Attendees will see real-world examples that showcase the power of open systems and shared development in a manufacturing context.
Among our everyday habits, having a meal is a banal routine. However, with tabletop technology and computer vision, a diner encounters a magical moment where imaginary creatures appear during the meal. Meaningless everyday gestures become meaningful when a participant touches the point of entry into a new world. Dinner Party (displayed in the SIGGRAPH 2010 Art Gallery: TouchPoint: Haptic Exchange Between Digits) provides an environment where people meet and interact with Lewis Carroll’s Jabberwocky (1872), which describes creatures hiding in the shadows. The table becomes the interactive platform between the participant and the imaginary creatures that live in the shadows of the table setting.
Hye Yeon Nam
Georgia Institute of Technology
The Good, the Bad, the Stop Motion
The Chiodo Bros. candidly discuss their five decades as stop-motion producers, from the 8mm clay animated movies they made in the basement during the 1960s to the state-of-the-art, digitally captured stop-motion images of Hollywood movies today. They review the hopes and dreams, the disappointments and the triumphs of three kids who wanted to make movies in a time before how-to manuals. And they screen early home movies, behind-the-scenes photos, and never-seen-before footage.
Integrated Prototyping for Architectural Modeling
An overview of techniques ranging from color Zcorp printing to laser cutting for production of large-scale architectural models.
Hi-Res Rapid Prototyping for Fine Metals and Jewelry
How high-resolution prototyping is applied to creation of metalwork and jewelry.
Daan Roosegaarde, an artist working in Rotterdam, explores the dynamic relationships among architecture, people, and e-culture. In this talk, he shows his recent interactive public projects and travel images of Asian cities. And he explores important questions about future cities, where the virtual and real worlds will be even more connected: What will Facebook squares look like? How can we use media or other technology as agents that shape our public space? How can we use them as social technologies? The urban reality around us will certainly keep on changing, but how will this become as natural to us as our cities are now?
Studio Roosegaarde_explorations in art & technology