SIGGRAPH 2010 By Focus
The Studio: Presentations
Take a behind-the-scenes look at Studio-related technologies, artwork, and concepts. Then follow the presenters out to the Studio floor where they will go further in-depth.
Presentations Support Team
Pennsylvania State University
The Studio: Presentations
Tactile Tactics: Getting Close to Technology
As computers become smarter, stronger, and more woven into the fabric of the world, it is increasingly important to make sure they don’t autonomously cause harm. Even better, they should support health and welfare. But how can technology know what’s good for others, especially when people so often get it wrong? One way is for computers to gauge emotional responses to their actions. Another approach would be to create machines that have genuine feelings akin to our own. Taken together, these concepts provide the foundation for exploring artificial empathy.
This talk summarizes a project that contributes to artificial empathy by building robots that engage participants through playful touch. Touch is featured because it is a basic, primary and direct means of inducing feeling. It also avoids relying on anthropomorphic features that do not relate to a machine's instruments. The talk expands the argument for touch as a basis for artificial empathy, discusses the value of games as a framework for guiding touch interaction, and outlines some recent projects.
Introduction to Rhino
This talk answers two basic questions: What is Rhino? What does it do? Then it demonstrates how to model a salt and pepper shaker.
This talk summarizes an interactive installation in the SIGGRAPH 2010 Art Gallery (TouchPoint: Haptic Exchange Between Digits) that explores the expressive possibilities of scent information. The work enables real-time visualization of scent flow in ambient air. More concretely, it visualizes temporal and spatial variations of flowing air by projecting images that change with the flow of scent-distribution data. Participants apply perfume to a leaf-shaped piece of paper and hold or shake it in front of the wall. Then a flower image appears on each bud-like device. The flower's transparency changes gradually according to the strength of the floating scent. The color and shape vary according to the sort of fragrance applied to the paper. Participants enjoy temporal and spatial variations of floating olfactory sensations, visual sensations from the projection screen,and tactile sensations from air movements.
Tom Gasek: A Life in Stop Motion
Tom Gasek shares examples of his commercial work, including commercials for Sony Bravia, the State of Mississippi anti-smoking campaign, and much more. He also shows behind-the-scenes footage from various shoots for Aardman Animations and his own OOH, Inc., and shares some scenes from his just-completed short film, "Off Line".
Rhinoceros/Rendering: Getting Started with Flamingo nXt
A demonstration of the basic steps of rendering with nXt: opening a model, lighting, creating materials, editing materials, and adding a ground plane.
KeyShot: The Key to Amazing Shots
KeyShot (formerly known as HyperShot) is an interactive ray-tracing and global illumination program developed by Luxion for both PC and Mac that breaks down the complexity of creating photographic images from 3D models. Because it's easy to use, KeyShot gives anybody involved with 3D data the ability to create photographic images in a matter of minutes, independent of the size of the digital model. KeyShot supports many native file formats, including Rhinocerous, SketchUp, SolidWorks, Obj, IGES and STEP. This workshop focuses on creating stunning images from Rhino models in seconds.
DIY Time-Lapse Motion-Control Systems
xRez Studio presents current innovations in DIY motion-control systems for time-lapse photography. Traditional time-lapse is static and locked off, but new techniques using astronomical mounts, Arduino controllers, and DSLR video gear allow new abilities to pan, tilt, and dolly the camera, resulting in rich cinematic moves. Further integration with 3D animation software and digital terrain modeling allow large-scale fly-throughs on large panoramic landscapes. This project also shows recent work at xRez Studio, including new gigapixel robotic heads, full-dome production, and spherical-animation creation.
LIDAR Scanning for Visualization and Modeling
An overview of LIDAR technology (light detection and ranging laser) and its uses for cultural-heritage preservation, BIM models, and entertainment.
Skybucket, Inc., Arizona State University
Arizona State University
Photography for Macro/Micro/Nano Subjects
Newly developed software and robotic systems now make it possible to image macro, micro, and/or nano subjects with astounding depth of field, quality, and gigapixel resolution. Learn how these technologies are being used by researchers, educators, and the public to explore and share the resulting imagery across the globe.
Four Chambers Studio, Gigamacro.com
NASA Ames Research Center, Gigapan.org
Learn about gigapixel imagery and the GigaPan process, including its applications for educators and students, professional and amateur photographers, and scientists.
The GigaPan process allows users to upload, share, and explore brilliant gigapixel+ panoramas from around the globe. It consists of three innovations: a robotic camera mount for automatically capturing hundreds to thousands of images using a standard digital camera, custom software for stitching images into very high-resolution (gigapixel) panoramas, and a new type of web site for sharing and exploring these panoramas.
GigaPan is the newest development of the Global Connection Project at Carnegie Mellon University, which aims to introduce us to our neighbors across the globe and help us learn about our planet. GigaPan will help
bring distant communities and peoples together through images that have so much detail that they are, themselves, objects of exploration, discovery and wonder. Enabling people to explore, experience, and share each other's worlds can be a transforming experience. Our mission is to make all aspects of the
GigaPan experience accessible and affordable to the broadest possible community.
GigaPan is a collaboration among the NASA Ames Intelligent Robotics Group, the CREATE Lab at Carnegie Mellon University, and Google, Inc.
Mary Jo Knelly
Carnegie Mellon University, Gigapan.org
Carnegie Mellon University, Gigapan.org
Jamie Caliri: Stop-Motion Cinematography in the Digital Age
Jamie Caliri shows examples of his work and discusses the creative and technical challenges of working with stop motion, then presents an in-depth technical exploration of stop-motion cinematography. The session concludes with a demo of how Dragon Stop Motion software and the newest Dragon hardware were used in a recent 3D stop-motion shoot.
Fast Interactive Web-Based Visualization of Giga-Pixel and Giga-Voxel Biomedical Datasets
Advances in biomedical imaging technologies allow acquisition of increasingly high-resolution datasets that represent 2D or 3D structures (either as serial 2D slices or true 3D acquisitions). With the addition of temporal (+T) information (2D+T; 3D+T), these structures convey crucial insight into biomedical functions, but remote interactive exploration of these datasets for visualization, annotation, and analysis remains a challenge. This talk presents a web-based visualization system for interactive exploration of giga-pixel and giga-voxel datasets. The system has been tested on a ~1.6-TB cardiac dataset of in vitro and in vivo MRI and histological slices covering the full volume and accessed from various devices, including desktop systems, multi-touch surfaces, cell phones, and high-resolution display walls.
University of Oxford
Dynamic 3D Lighting in CS5 Extended
This talk explores the 3D lighting capabilities that are now available in Photoshop CS5. Learn how to integrate your 3D object into a concept environment created in Photoshop and see how a 3D model created in a third-party 3D program can be lit with CS5 Extended's new image-based lighting and other 3D lighting techniques.
In the Line of Sight
Daniel Sauter and Fabian Winkler introduce their current collaborative light installation In the Line of Sight, displayed in the SIGGRAPH 2010 Art Gallery (TouchPoint: Haptic Exchange Between Digits). Using historical examples, investigations into the violent qualities of light, and critical reflections on cutting-edge technological developments, Sauter and Winkler place their work in a rich context of surveillance systems, visual ambiguity, and light spectacles. The presentation concludes with a discussion of the artists' current work and research.
University of Illinois at Chicago
Methods for Collaboration in Virtual Realms
The Communication Age has enabled dynamic exchange of information throughout the world. In education, the convergence of computers and media makes real-time exchange of ideas possible far beyond the traditional four walls of the classroom. Since the inception of the internet, resources have multiplied at unprecedented speeds, expanding information and communication opportunities to volumes beyond comprehension. Listserves, web sites, blogs, wikis, social networking, and virtual worlds are linking artists and providing opportunities to share images, concepts. and ideas from anywhere, at any time. This talk chronicles the experiences of several institutions, individuals, and educators who have embraced emerging communication technologies in the visual arts. It presents, compares, and contrasts faculty and student experiences, and explores several questions: What specifically has been done in various institutions around the globe to maximize the potential of communication technologies? How are students responding to the exchange of ideas and the expanded audiences in these virtual realms? What effect does anonymity have on peer-to-peer review of visual art?