Technical Papers

Displays and Eyes

Tuesday, 27 July | 3:45 PM - 5:15 PM | Room 403 AB
Session Chair: Marc Levoy, Stanford University
Nonlinear Disparity Mapping for Stereoscopic 3D

This work introduces perceptually motivated nonlinear disparity mapping operators and a stereoscopic warping technique for 3D content production and display.

Manuel Lang
Disney Research Zürich

Alexander Hornung
Disney Research Zürich

Oliver Wang
Disney Research Zürich

Steven Poulakos
Disney Research Zürich, ETH Zürich

Aljoscha Smolic
Disney Research Zürich

Markus Gross
ETH Zürich, Disney Research Zürich

A Multi-Layered Display With Water Drops

Tightly designed and calibrated valves, a camera, and a projector can create vibrant, multi-layer water-drop displays.

Peter Barnum
Carnegie Mellon University

Srinivasa Narasimhan
Carnegie Mellon University

Takeo Kanade
Carnegie Mellon University

NETRA: Interactive Display for Estimating Refractive Errors and Focal Range

This method combines high-resolution electronic displays with simple optical elements to create an interactive procedure for close-up interface with the human eye. Via a dual of the Shack-Hartmann method, the technique converts a view-dependent display into a multi-focus display that can indirectly measure refractive errors, focal range, and focusing speed.

Vitor Pamplona
MIT Media Lab
Ankit Mohan
MIT Media Lab

Manuel Oliveira
MIT Media Lab

Ramesh Raskar
MIT Media Lab

Photorealistic Models for Pupil-Light Reflex and Iridal Pattern Deformation

This paper introduces a physiologically based model for pupil-light reflex and an image-based model for iridal pattern deformation. These models correctly simulate the actual behavior of the human pupil and iris, and produce high-fidelity appearance effects for real-time predictive animations under variable lighting conditions.

Vitor Pamplona
Universidade Federal do Rio Grande do Sul

Manuel Oliveira
Universidade Federal do Rio Grande do Sul

Gladimir Baranoski
University of Waterloo

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