SIGGRAPH 2010 By Focus
Programmable Motion Effects
This paper extends the concept of programmable surface shading to incorporate the influence of animation in the rendering process. The result is a rendering system that allows users to create depictions of motion with simple code fragments (motion effects).
Illustrating How Mechanical Assemblies Work
This method infers the motions of individual parts of mechanical assemblies and the interactions between parts based on their geometry, then uses this information to generate visualizations that incorporate motion arrows, frame sequences, and animation to convey the causal chain of motions and mechanical interactions between parts.
Programmable Rendering of Line Drawing From 3D Scenes
Inspired by programmable shaders in traditional rendering, this paper introduces a programmable approach to non-photorealistic line drawings from 3D models. The approach overcomes the limitations of integrated software with access to a limited number of parameters and permits design of an infinite variety of complex line-drawing styles.
2.5D Cartoon Models
A method of interpolating different views of a hand-drawn cartoon to synthesize a "2.5D cartoon", which can be rotated and viewed from any angle.