SIGGRAPH 2010 By Focus
Matching Fluid Simulation Elements to Surface Geometry and Topology
A Voronoi-mesh-based liquid simulation framework that combines triangle-mesh-based surface tracking with geometry-aware sample generation to animate extremely detailed sheets and splashes. This paper also propose an improved surface tension model that accurately captures capillary waves at the resolution of the surface.
A Multiscale Approach to Mesh-Based Surface Tension Flows
A novel mesh-based approach to efficiently simulate fluids with strong surface tension. The method is based on a volume-preserving mean curvature flow and combines stable Eulerian surface-tension boundary conditions with a surface-wave simulation to achieve highly detailed simulations.
Dynamic Local Remeshing for Elastoplastic Simulation
Large elastic or plastic deformations can impair the quality of finite-element simulation meshes. This paper proposes using continuous, local remeshing to maintain a high-quality simulation mesh under large deformations. The method also maintains a consistent world-space mesh even after plastic deformations, allowing for controllable plasticity.
Physics-Inspired Topology Changes for Thin Fluid Features
A mesh-based surface-tracking method for fluid animation that preserves fine surface details and robustly adjusts the topology of the surface. This technique permits arbitrarily thin fluid features with minimal re-sampling errors by reusing points from the original surface.