SIGGRAPH 2010 By Focus
Example-Based Facial Rigging
With example-based facial rigging, artists can automatically generate a full set of blend shapes by providing a few example expressions. The blend shapes are optimized in such way that the intended expressions can be conveyed by the facial rig, and the semantics of the blend shapes are preserved using a prior rig.
Interactive Generation of Human Animation With Deformable Motion Models
A deformable motion model for human-motion analysis and synthesis. The authors demonstrate the power and flexibility of the model by exploring two interactive and easy-to-use interfaces for human-motion generation: direct manipulation interfaces and sketching interfaces.
Spatial Relationship Preserving Character Motion Adaptation
A new method for editing and retargeting motions that involve close interactions between body segments of single or multiple articulated characters, such as dancing, wrestling, and sword fighting, or between characters and a restricted environment, such as getting into a car.
Face Poser: Interactive Modeling of 3D Facial Expressions Using Facial Priors
With this intuitive and easy-to-use system for interactively posing 3D facial expressions, the user can model and edit facial expressions by drawing freeform strokes, specifying distances between facial points, incrementally editing curves on the face, or directly dragging facial points in 2D screen space.