SIGGRAPH 2010 By Focus
Efficient Yarn-Based Cloth With Adaptive Contact Linearization
This method accelerates contact force evaluation in yarn-based cloth by constructing local force-response models using rotated linear approximations to penalty forces, which are adaptively rebuilt during cloth deformation.
Stable Spaces for Real-time Clothing
A new learning-based clothing model that enables simultaneous animation of thousands of detailed garments in real time. The proposed method bridges the current gap between skinning and physical simulation, combining benefits of speed from the former with dynamic effects from the latter.
Example-Based Wrinkle Synthesis for Clothing Animation
An example-based wrinkle-synthesis technique by generating wrinkles from the pose of the figure's kinematic skeleton. This approach allows fine clothing wrinkles to be combined with a coarse cloth simulation, and the system can generate high-quality clothing animation at interactive rates (>11fps).
A Deformation Transformer for Real-Time Cloth Animation
This paper hybrid method for real-time cloth animation can achieve hundreds of frames per second when generating high-quality cloth animations on a modern GPU.