Technical Papers

Cloth Animation

Thursday, 29 July | 9:00 AM - 10:30 AM | Room 403 AB
Session Chair: Mario Botsch, Universit├Ąt Bielefeld
Efficient Yarn-Based Cloth With Adaptive Contact Linearization

This method accelerates contact force evaluation in yarn-based cloth by constructing local force-response models using rotated linear approximations to penalty forces, which are adaptively rebuilt during cloth deformation.

Jonathan Kaldor
Cornell University

Doug James
Cornell University

Steve Marschner
Cornell University

Stable Spaces for Real-time Clothing

A new learning-based clothing model that enables simultaneous animation of thousands of detailed garments in real time. The proposed method bridges the current gap between skinning and physical simulation, combining benefits of speed from the former with dynamic effects from the latter.

Edilson de Aguiar
Disney Research Pittsburgh

Leonid Sigal
Disney Research Pittsburgh

Adrien Treuille
Carnegie Mellon University

Jessica Hodgins
Disney Research Pittsburgh

Example-Based Wrinkle Synthesis for Clothing Animation

An example-based wrinkle-synthesis technique by generating wrinkles from the pose of the figure's kinematic skeleton. This approach allows fine clothing wrinkles to be combined with a coarse cloth simulation, and the system can generate high-quality clothing animation at interactive rates (>11fps).

Huamin Wang
University of California, Berkeley

Florian Hecht
University of California, Berkeley

Ravi Ramamoorthi
University of California, Berkeley

James O'Brien
University of California, Berkeley

A Deformation Transformer for Real-Time Cloth Animation

This paper hybrid method for real-time cloth animation can achieve hundreds of frames per second when generating high-quality cloth animations on a modern GPU.

Wei-Wen Feng
University of Illinois at Urbana-Champaign

Yizhou Yu
University of Illinois at Urbana-Champaign

Byung-Uck Kim
University of Illinois at Urbana-Champaign

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