Technical Papers

Textures

Wednesday, 28 July | 10:45 AM - 12:15 PM | Room 408 AB
Session Chair: Greg Turk, Georgia Institute of Technology
By-Example Synthesis of Architectural Textures

This method for synthesizing architectural textures to adapt them to the size of their support surfaces lets artists texture large environments from a limited database of textures, while maintaining a visually unique texture on each surface. This does not impair rendering, as results are compactly stored in GPU memory during display.

Sylvain Lefebvre
REVES/INRIA Sophia-Antipolis, ALICE/INRIA Nancy

Samuel Hornus
ALICE/INRIA Nancy, GEOMETRICA/INRIA Sophia-Antipolis

Anass Lasram
ALICE/INRIA Nancy

Synthesizing Structured Image Hybrids

This paper extends previous texture-synthesis algorithms to account for images with distinct (non-repeating) structured features. The method produces, for the first time, a near-infinite family of diverse images from a few examples.

Eric Risser
Trinity College Dublin

Charles Han
Columbia University

Eitan Grinspun
Columbia University

Rozenn Dahyot
Trinity College Dublin

Vector Solid Textures

A compact feature-preserving vector representation for solid textures that supports fast random access and real-time solid-texture mapping on surfaces. It facilitates region-based texture composition and real-time texture-editing operations.

Lvdi Wang
Tsinghua University

Kun Zhou
Zhejiang University

Yizhou Yu
University of Illinois at Urbana-Champaign

Baining Guo
Microsoft Research Asia

Mesh Colors

Mesh colors is a new technique for associating color data directly with polygonal meshes that eliminates problems of using a map from texture space to model space. This approach requires no UV mapping, guarantees one-to-one correspondence between the model surface and the color data, and eliminates discontinuities.

Cem Yuksel
Texas A&M University

John Keyser
Texas A&M University

Donald House
Clemson University

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