Birds of a Feather

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Informal presentations, discussions, and demonstrations for people who share interests, goals, technologies, environments, or backgrounds. Birds of a Feather events are proposed by SIGGRAPH 2010 attendees. They must be free of charge, related to computer graphics or interactive techniques, open to all SIGGRAPH 2010 attendees, and non-commercial in nature (topics specific to one commercial product or for-profit company are not allowed). Please see Exhibitor Tech Talks if you would like to present on a specific product or service.

All requests for Birds of a Feather sessions are evaluated on a case-by-case basis to make sure they conform to SIGGRAPH 2010 rules. Sessions are scheduled in rooms at the Los Angeles Convention Center and at most SIGGRAPH 2010 hotels.

To schedule a Birds of a Feather session, please see Paul Caulfield in the Conference Management Office, Room 304A, Los Angeles Convention Center.

Birds of a Feather

Processing; The Solution to Introducing Freshmen in a Fine Arts Foundation Program to Digital Concepts

Thursday, 29 July | 2:00 PM - 2:30 PM | Room 301 A

Samples of work done in Processing by freshmen in Foundation Studies at the Rhode Island School of Design and a brief discussion about our search for the best way to introduce freshman to digital thought.

Mark Milloff

mmilloff (at) risd.edu
OpenProcessing

Web3D Korea Chapter New Proposals Discussion Meeting

Thursday, 29 July | 3:00 PM - 6:00 PM | Room 301 B

This session focuses on advancing the process of X3D standards proposals to include mobile, augmented reality, and eLearning functionality.

Web3D Consortium

anita.havele (at) web3d.org
Web3D Consortium

Agile in Production

Thursday, 29 July | 3:00 PM - 5:00 PM | Room 301 A

A gathering to discuss agile project management methods in production environments. Are you interested in the latest concepts in lean and agile methodologies and how they could help your projects?

Gil Irizarry

gil (at) conoa.com
Conoa

WebGL

Thursday, 29 July | 4:00 PM - 6:00 PM | Room 402 A

WebGL is a cross-platform, royalty-free web standard based on OpenGL ES 2.0. WebGL is shader-based using GLSL, bringing plugin-free 3D to the web, directly into the browser.

Khronos Group

marketing (at) goldstandardgroup.com
Khronos Group

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