SIGGRAPH 2010 By Focus
Birds of a Feather
Full Conference
Basic Conference
Computer Animation Festival
Informal presentations, discussions, and demonstrations for people who share interests, goals, technologies, environments, or backgrounds. Birds of a Feather events are proposed by SIGGRAPH 2010 attendees. They must be free of charge, related to computer graphics or interactive techniques, open to all SIGGRAPH 2010 attendees, and non-commercial in nature (topics specific to one commercial product or for-profit company are not allowed). Please see Exhibitor Tech Talks if you would like to present on a specific product or service.
All requests for Birds of a Feather sessions are evaluated on a case-by-case basis to make sure they conform to SIGGRAPH 2010 rules. Sessions are scheduled in rooms at the Los Angeles Convention Center and at most SIGGRAPH 2010 hotels.
To schedule a Birds of a Feather session, please see Paul Caulfield in the Conference Management Office, Room 304A, Los Angeles Convention Center.
Birds of a Feather
Friends of the Art Institutes
This session is for attendees who are interested in learning more and/or working with the Art Institutes. Students, alumni, and employers are always welcome!
Vicky Koch
vkoch (at) edmc.edu
The Art Institutes
Computer Graphics for Simulation
This session discusses CG techniques for simulation and simulation methodology for CG. Topics include VR, Scenegraphs, DEVS, OpenCL, 3D modeling, AI algorithims, agents, HLA, MMO's, HPC, and GPGPUs.
John F. Richardson
richards (at) spawar.navy.mil
3D Printing for Art and Visualization
3D printing enables novel artistic creations and visualizations for science, medicine, and engineering.
We invite everyone who wants to learn about and apply 3D printing to art and visualization.
Michael Pique
pique (at) siggraph.org
Leonardo Town Hall Meeting
Town Hall meeting for members of the Leonardo community and other attendees interested in art-science interactions. Artists, scientists, technologists, educators, students, theorists, and others are welcome.
Pamela Grant-Ryan
pgr (at) leonardo.info
California Educators
This session is for public and private school educators preK-post graduate. We also welcome professionals who currently work with schools or are interested in doing so.
Kathleen Milnes
kmilnes (at) entertainmentecon.org
GPU Ray Tracing
Meet with GPU ray tracing practitioners, API creators, and researchers to discuss the successes and challenges of implementing and using ray tracing on GPUs. Questions and demos on laptops are encouraged.
Austin Robison
arobison (at) nvidia.com
OpenGL
Learn more about OpenGL 4, the most widely adopted 2D/3D graphics API, from the ARB and leading OpenGL companies.
Khronos Group
marketing (at) goldstandardgroup.com
Khronos Group
The 23rd Anniversary CG Show/SAKE Barrel Opening Party at SIGGRAPH 2010
For attendees interested in the CG Show of Yoichiro Kawaguchi, an established Japanese CG artist, and those who want to reunite or socialize with other attendees.
Yoichiro Kawaguchi
kosuge.m (at) iii.u-tokyo.ac.jp
Purdue University Reunion
A reunion for attendees who are associated with Purdue University as alumni, faculty, or friends.
Jim Sprinkles
jsprink (at) purdue.edu
Purdue University
Blacks in Animation & VFX & Gaming
Second annual SIGGRAPH meetup for the Blacks in Animation & Visual FX and Blacks in Gaming organizations.
Krystal Cooper
blackanimation (at) gmail.com
Blacks in Animation & Visual FX
Undergraduate Research Alliance
The Undergraduate Research Alliance is a group of educators and students devoted to development and support of original undergraduate research. The Alliance is sponsored by the ACM SIGGRAPH Education Committee.
William J. Joel
joelw (at) wcsu.edu
Undergraduate Research Alliance
CinemaDNG Initiative For Interoperability In Digital Cinema Capture
Presenting CinemaDNG: an industry-wide initiative for an open, raw image format for digital cinematography. Capturing and editing camera raw video in a vendor-neutral, standard format.
Lars Borg
borg (at) adobe.com
Adobe Labs – CinemaDNG
Mobile API
Get the inside track on OpenGL ES, OpenVG, OpenMAX, and all the new-media APIs being used to develop the billion-dollar, billion-user gaming and mobile multimedia markets!
Khronos Group
marketing (at) goldstandardgroup.com
Khronos Group
Multiplex Content Consortium
For attendees interested in "multiplex content" and applications of 3D stereoscopic technologies.
Koki Nagano
my_baby_grand219 (at) yahoo.co.jp
Web3D Consortium Current Initiatives
Come meet Web3D consortium members. Learn more about how you can contribute to Web3D Consortium’s X3D specifications before public deployment. Hear about our current initiatives with W3C, OGC, and IMS standards organizations to build collaborative standards for geospatial applications, augmented reality, virtual worlds, and e-learning.
Web3D Consortium
anita.havele (at) web3d.org
Web3D Consortium

