- call for submissions
call by focus
- Animation & Effects
- Information Aesthetics
- Music & Audio
- Real-Time Rendering
- SUBMISSION INFO
- Art Papers
- Game Papers
- Technical Papers
- Galleries & Experiences
- Art Gallery
- Emerging Technologies
- Information Aesthetics
- Contests & Competitions
- ACM Student Research
- Research Challenge
- Social Game
- Computer Animation Festival
- Real-Time Rendering
- Musical Performances
- Birds of a Feather
Research: Call for Submissions
The annual SIGGRAPH conference has long been a premier venue for researchers in the field of computer graphics and interactive techniques to meet, discuss, and show their work.
SIGGRAPH 2009 provides several forums for research presentations, ranging from informal posters to highly polished Technical Paper presentations. With our unified submission system, you can select one or more suitable presentation programs for the same piece of work. Please use this feature judiciously. It is designed both to let you provide some guidelines on how best to present your work and to give the reviewers some flexibility in choosing works that will meet the needs of attendees.
The SIGGRAPH Technical Papers program is for high-quality research papers that introduce new ideas to the field and stimulate future trends. It is a premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. Accepted Technical Papers are presented at the conference and published in a special issue of ACM Transactions on Graphics. See submission info for details on how to submit Technical Papers and the Should I submit? section of the Technical Papers Frequently Asked Questions for further information. Technical Paper submissions are due Tuesday, 20 January 2009.
If you work in the area of game design or development, you may want to submit a Game Paper. Accepted game papers are presented at the conference and published as Sandbox 2009: ACM SIGGRAPH Video Game Proceedings. See submission info for details on how to submit Game Papers. Game Paper submissions are due Wednesday, 18 February 2009.
Talks present novel and interesting work, results, and experiences. The work does not need to be polished, or as substantial as a Technical Paper, but the submitted proposal should be complete enough for evaluation. Evaluation criteria for Talks are whether they will be of interest and value to a segment of the SIGGRAPH community. See submission info for details on how to submit Talks. Talk submissions are due Wednesday, 18 February 2009. For work completed in spring of 2009, Talks may be submitted by a special late-breaking deadline: Wednesday, 6 May.
If you are developing technology that has a substantial hands-on, interactive component, please consider submitting an Emerging Technologies demo. Demo submitters are also encouraged to propose a Talk, and Technical Paper submitters are encouraged to propose an Emerging Technologies demo. See submission info for details on how to submit Emerging Technologies demos. Emerging Technologies submissions are due Wednesday, 18 February 2009.
Information Aesthetics Showcase
SIGGRAPH 2009 is introducing a new program to highlight the emergent field that combines information and data visualization with graphic design and media arts. If this is your field, consider submitting your work to the showcase. See submission info for details on how to submit to the Information Aesthetics Showcase. Information Aesthetics Showcase submissions are due Wednesday, 18 February 2009.
Computer Animation Festival: Films
The Computer Animation Festival is always interested in spectacular research videos. If you have a video that stands on its own in showing off your work, consider submitting it to the Computer Animation Festival. For details on how to submit, see submission info. Computer Animation Festival submissions are due Wednesday, 4 March 2009.
Computer Animation Festival: Real-Time Rendering
For SIGGRAPH 2009, the festival features a section focused entirely on real-time computer graphics that push the boundaries of what users and viewers have come to expect. To emphasize their real-time nature, the selected pieces will be demonstrated live on their platforms. If you have new results in software or hardware for real-time rendering, consider submitting to the Real-Time Rendering portion of the Computer Animation Festival. For details on how to submit, see submission info. Real-Time Rendering submissions are due Wednesday, 4 March 2009.
Another appropriate program for works in progress and informal discussions. Posters will be on display all week at the conference, and Poster presenters will have a scheduled time to talk with attendees about their work. Posters are an ideal way for students to participate in a relaxed way. See submission info for details on how to submit Posters. Poster submissions are due Wednesday, 18 February 2009. For work completed in spring of 2009, Posters may be submitted by a special late-breaking deadline: Wednesday, 6 May 2009 (particularly appropriate for student projects completed during the spring term).
Student Research Competition
If you are a student, working on an individual project, you should also consider submitting your poster for the ACM Student Research Competition. Simply submit a Poster as described above, identify yourself as a student on the submission form, and indicate that would like to enter the competition.
SIGGRAPH 2009 is introducing the Annual Research Challenge competition. Individuals or teams are invited to submit solutions to a problem by Wednesday, 6 May 2009. Selected submitters will be invited to present their solutions to a jury of distinguished judges at SIGGRAPH 2009.
SIGGRAPH 2009 also has a special focus on Music & Audio, featuring integration of audio and video in storytelling, multi-modal communication and interaction, and interactive techniques for creating and editing music and audio.
If you have any questions regarding opportunities for submission and presentation of your research, please contact us. And please help spread the word by forwarding this page to colleagues and associates who would be interested in participating in SIGGRAPH 2009.