NVIDIA Tech Talks

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Wednesday, 5 August | 8:30 am - 5 pm | Room 294  

Advances in GPU-Based Image Processing and Computer Vision
Wednesday, 5 August | 8:30 - 9:30 am
As a massively parallel processor, the GPU is well-suited for performing "per-pixel" operations in image processing and computer vision. However, new changes in hardware, software, and algorithm mappings allow entire vision algorithms to be performed solely on GPU. This session summarizes how GPU programming now goes beyond per-pixel mappings and is accelerating image-feature processing and handling, frequency domain processing, graph cuts segmentation, and more.

James Fung
NVIDIA Corporation

3D Vision Technology - Develop, Design, Play in 3D Stereo
Wednesday, 5 August | 9:45 - 10:45 am
A detailed technical overview of implementing a 3D stereo experience in your application. Specifically, this session addresses the use cases you must address to create compelling 3D stereo applications, with an emphasis on some key technology challenges and how many of them are easily addressed by some basic implementation patterns. If you're a 3D graphics developer, you will gain a complete set of knowledge on how to implement outstanding 3D stereo applications.

Samuel Gateau
NVIDIA Corporation

Creating Immersive Environments With NVIDIA APEX
Wednesday, 5 August | 11 am - 12:15 pm
This talk introduces APEX, which greatly speeds up content development by providing artist-friendly tools as well as a framework that enables turn-key solutions without a lot of engineering effort. Find out about our newly expanded suite of APEX packages (Matrix-like destruction, cinematic smoke, free-flowing clothing, fully destructible forests, interactive leaves and other ground debris, and weapon-impact effects) and see real-world game examples in which artists were quickly able to convert static environments into dynamic ones. Discover how you can enhance your games and provide a truly immersive game experience.

Jean Bordes
Randy Fernando
Monier Maher
NVIDIA Corporation

Alternative Rendering Pipelines on NVIDIA CUDA
Wednesday, 5 August | 1:30 - 2:30 pm
This session shows how NVIDIA CUDA can be used for solving complex graphics problems. Ray tracing and REYES are known for being hungry consumers of computational power, and CUDA is a perfect tool for increasing performance. The speakers present their approaches to implementing ray tracing and REYES on CUDA, and show how to use CUDA features to achieve interactive performance.

Andrei Tatarinov
Alexander Kharlamov
NVIDIA Corporation

Efficient Ray Tracing on NVIDIA GPUs
Wednesday, 5 August | 2:45 - 3:45 pm
Learn about a new general programming interface for conducting incredibly fast ray tracing on NVIDIA GPUs using C for CUDA. This new technology is valuable for anyone who wants to build a high-performance tracing renderer (interactive or off-line), accelerate an existing ray-tracing renderer, add ray-trace capabilities to raster renderers, or even perform generic ray-tracing functions.

Steve Parker
Phillip Miller
NVIDIA Corporation

Accelerating Realism With the NVIDIA Scene Graph
Wednesday, 5 August | 4 - 5 pm
The NVIDIA Scene Graph quietly powers many of the world's most demanding real-time design environments. Learn how applications can adopt this technology to greatly increase their real-time performance, interactive scene size, and rendering realism through a highly tuned scene graph, distributed GPU rendering, CgFX, and now even ray tracing.

Holger Kunz
Phillip Miller
NVIDIA Corporation