Exhibitor Tech Talks
|Full Conference||Basic Conference||Computer Animation Festival|
Comprehensive summaries of the latest technologies in computer graphics and interactive techniques. SIGGRAPH 2009 exhibitors demonstrate software, hardware, and systems; answer questions; and host one-on-one conversations about how their applications improve professional and technical performance.
GPU-Accelerated Production Rendering
Tuesday, 4 August | 9:45 - 11:30 am
Massive parallelism and high precision in modern GPUs allow them to move from being tools in content generation to being ubiquitous components of the production pipeline. Interactive production rendering is allowing changes to the workflow itself, because content creators are able to see their final output in near-real time. This session summarizes how AMD and its partners are deploying these changes.
Hardware-Accelerated Video Encode/Decode Made Fast and Simple With the Intel Media SDK
Tuesday, 4 August | 1 - 2:30 pm
A deep-dive look, including implementation details, at a new, easy-to-use API that makes high-performance video encode/decode accessible on all supported Intel platforms. This powerful and flexible API gives you the freedom to create a single code path for all encode and decode functions in your media applications and is extensible to support differentiated approaches. Learn how to unleash your media creativity.
Structured Many-Core Computing With RapidMind
Tuesday, 4 August | 3:30 - 5:30 pm
Michael McCool explores the benefits of the SPMD stream parallel processing model and demonstrates how developers can express computations using the RapidMind Multi-Core Development Platform API in their C++ compilers, IDEs, debuggers, and build systems. He explains how RapidMind's embedded-interface approach makes it possible to use the modularity of C++ to structure computations and, at the same time, eliminate the run-time expense of this modularity. In addition to specific algorithmic examples, he demonstrates how to use the platform to turn interpreters into compilers, enabling rapid development of domain-specific languages, and discusses various test cases, benchmarks, and applications.
NVIDIA Tech Talks
Wednesday, 5 August | 8:30 am - 5 pm | Room 294
Craft Animations and Entertainment AB
How to Accomplish Feature-Film Camera and Vehicle Experience in Real Time
Wednesday, 5 August | 9:45 - 11:30 am
Luigi Tramontana, founder and head of research of Craft Animations, demonstrates a pipeline for rigging an environment with CDS (Craft Director Studio) and preparing it for real-time animation within DeltaGen. The session begins with a summary of the complete workflow, from scene creation to rigging to interactive animation inside DeltaGen:
- A first draft of the scenery and vehicles is selected, and the DeltaGen scene is imported into Maya.
- While the graphics team finalizes the complete scenery inside DeltaGen, the animation team separately begins work on rigging the scene for real-time animation.
- All moving objects are rigged with CDS tools, including cinematic cameras. In this demo, Maya is used to rig the highly complex scene in approximately 30 minutes. The rigging can actually be done inside any other environment CDS has been ported to, such as 3ds Max, C4D, or DeltaGen.
- When the rigging is finished, a CDS-specific rig file is saved for the entire animation setup. This file is then imported in the finalized DeltaGen scene where all the high-end objects are automatically bound to their respective CDS parts.
- The scene is now ready for real-time interactive animation and real-time cinematic camera work (craning, camera switching, camera rails, follow cameras, zooming, and much more), all within DeltaGen in fantastic real-time rendering.
The session concludes with a series of scenes that demonstrate the vast possibilities this pipeline enables. Real-time interactive cars, airplanes, helicopters, battle tanks, and more, all filmed with cinematic camera rigs.
Fun with Maya
Wednesday, 5 August | 1 - 2:30 pm
Explore some of the more surprising behaviors of Maya dynamics with one of its creators, Duncan Brinsmead, who reveals inside tricks on using nParticles, nCloth, and Paint Effects. Examples include crashing satellites, midway rides, plasma balls, pouring liquids, lava lamps, Martian moons, flying hordes of arrows, dynamic snakes, and slimy worms. The session includes bonus instruction on a technique for creating reflection-based fractals in mental ray. While this talk is useful for advanced Maya users, it is also suitable for anyone with an interest in computer graphics.
X3D: Real-Time 3D Solution for Web Authors
Wednesday, 5 August | 3:30 - 5:30 pm
X3D, the only XML-based 3D file format and run-time architecture for web authors, remains the most widely used ISO open standard for implementation of high-integrity, high-capability 3D systems. With its rich set of componentized features, X3D is used in more and more 3D markets and hardware platforms. X3D has a large innovative community of content and applications developers, and it ensures interoperability and ownership of your 3D content. In this session, X3D innovators show off their latest real-world 3D applications and content, and demonstrate how you can protect your 3D content in this ever-changing competitive market.
Presented by Bitmanagement, Fraunhofer Heinrich-Hertz-Institut, Naval Postgraduate School, Yumetech, and others.
RapidMind: Accelerating Medical Imaging Applications
Thursday, 6 August | 9:45 - 11:30 am Michael McCool, RapidMind Chief Scientist, discusses how many-core processors, including GPUs and emerging multi-core CPUs, promise to radically increase the computing power available to medical-imaging applications, such as reconstruction, enhancement, registration, segmentation, and analysis. These medical-imaging modalities depend instrinsically on computation to reconstruct volumetric images from projections or other indirect observations. Moreover, making sense of these volumes involves various forms of image enhancement and rendering, including both image-processing operations that generate new volumes or images and analysis algorithms that characterize a volume or identify structures. Improvements in the performance of these algorithms can have a direct impact on the quality of health care. This presentation surveys a number of algorithms in the medical-imaging domain and how many-core computing is applied to them.
Next-Generation Graphics: The Hardware and the APIs
Thursday, 6 August | 1 - 2:30 pm
Modern graphics APIs and the hardware that they expose continue to add flexibility and features to the developer's toolkit. New OpenGL extensions promise to unlock the latest generation of hardware, including exposing new tessellation capabilities and more efficient access to generic data structures. This session demos and explains the latest in AMD's GPU hardware and API capabilities.