Starting in 2009, SIGGRAPH is specifically incorporating content for videogame theorists, creators, producers, and players. In previous years, the ACM SIGGRAPH Sandbox Symposium was a separate event, but it is now integrated into the main SIGGRAPH Conference, living on through The Sandbox, Game Papers, and more.
Game Papers presents original papers from the creative and technical communities that develop videogames, and from academic researchers who study videogames and related technologies.
We are interested in exploring the key questions in videogames and inspiring new areas of investigation that will drive the next level of game-play experiences. Papers on all aspects of game development and production are included in Game Papers: theory, practice, methodologies, and criticism - everything from the first idea to the final marketing push. Game Papers showcase original thinking that questions common wisdom about the creative, technological, commercial and intellectual challenges facing game designers, developers, researchers, and players.
Game Papers are presented by their authors in 20-minute sessions with five minutes of Q&A. The papers are published as Sandbox 2009: ACM SIGGRAPH Video Game Proceedings.