Music & Audio
For over 35 years, SIGGRAPH has been the premier conference for showcasing computer graphics and work in interactive techniques. The primary focus has been on the visual, but that's just one sense among many. SIGGRAPH 2009 is highlighting the strongly related areas of music and audio, because:
- Audiences absorb visual stories as complete experiences, so integration of the visual and audio components is critical.
- Multimodal communication and interaction can enhance or surpass visual-only experiences.
- Creating and editing music and audio define an important area of study in interactive techniques.
Music has an extra special connection for SIGGRAPH 2009 as we return to New Orleans, the birthplace of jazz and a vital melting pot of American music.
SIGGRAPH 2009 includes:
- A special section of the Computer Animation Festival dedicated to Visual Music. The Computer Animation Festival is also emphasizing music videos.
- Performances of works that include interactive generation of images and music in real time.
- In cooperation with the New Interfaces for Musical Expression (NIME) symposium, The Studio includes technology, software, and expert help for creating new musical interfaces.
- Courses, Talks, and Panels that focus on music and audio and its relation to computer graphics and interactive techniques. Some of these sessions are also being created in cooperation with NIME.
- Emerging Technologies featuring audio and multi-modal interaction.
- The Exhibition includes companies that meet the integrated audio needs for computer graphics and game development and production.
We are working to bring some of New Orleans' hottest local musicians to SIGGRAPH 2009. And we are exploring ways we can give back to our host city, through outreach programs to support local education in music and technology.
Musicians and audio technologists interested in submitting their work to SIGGRAPH 2009 should review the Call for Submissions.
- siggraph by focus
- First-Time Attendees
- New for SIGGRAPH 2009
- Art & Design
- Education
- Games
- Music & Audio
- Production/VFX
- Professional Development
- Research
- Students
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