Real-Time Rendering
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Special Thanks & Acknowledgements
For the first time, the Computer Animation Festival features a section focused entirely on real-time computer graphics. In recent years, the graphics capabilities and production values of videogames on consoles and computers have grown dramatically. This section of the festival shows the latest examples of videogames and real-time simulations that push the boundaries of what users and viewers have come to expect.
To help emphasize the difference between these works and the pre-rendered works in the Screenings, real-time pieces are demonstrated on their actual platforms. In addition, a selection of the games will be available for attendees to try out in the SIGGRAPH 2009 Sandbox.
Real-Time Rendering Talks
Real Time Live
Wednesday, 5 August | 3:45 - 5:30 pm, La Nouvelle Orleans Ballroom
Immersive and Impressive: The Impressionistic Look of Flower on the PS3
Wednesday, 5 August | 1:45 - 3:30 pm, La Nouvelle Orleans Ballroom
Building Story in Games: No Cut Scenes Required
Thursday, 6 August | 10:30 am - 12:15 pm, La Nouvelle Orleans Ballroom
Real-Time Rendering Production Session
Big, Fast and Cool: Making the Art for Fight Night 4 & Gears of War 2
Wednesday, 5 August | 8:30 - 10:15 am, La Nouvelle Orleans Ballroom
Evening Theater Real-Time Live Demos
Loading content- siggraph by focus
- First-Time Attendees
- New for SIGGRAPH 2009
- Art & Design
- Education
- Games
- Music & Audio
- Production/VFX
- Professional Development
- Research
- Students
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