SIGGRAPH 2008 > For Attendees > Exhibitor Tech Talks & Sessions > Exhibitor Tech Talks

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Exhibitor Tech Talks

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iPi Soft
iPi Desktop Motion Capture: Mocap for the Masses
Tuesday, 12 August, 9:45 - 11:30 am
Hall G, Room 1

iPi Soft presents demonstrations of iPi Desktop Motion Capture (aka Shoot3D), an entry-level motion capture technology that works with just one digital camera. Topics include the motion capture process, clean-up, and the animation export process. Demos include how to create a home-made machinima using iPi Mocap and your typical favorite computer game. A web camera or inexpensive digital camera can be used for shooting input video.

Michael Nikonov
mini (at) shoot3d.biz

Objet Geometries Ltd.
The PolyJet and PolyJet Matrix Technology Advantage
Tuesday, 12 August 9:45 - 11:30 am
Hall G, Room 2

Objet's family of three-dimensional printing systems brings high-resolution rapid prototyping into the hands of designers or engineers, and into any office environment. Based on Objet's patented PolyJet and PolyJet Matrix technology, Objet's systems work with Objet FullCure and Objet software to provide a complete three-dimensional printing solution for virtually any rapid-prototyping application. Through hands-on customer experience, Objet found that new applications for rapid prototyping could be realized by enabling accurate models that closely resemble the end product's "look and feel" as well as its functionality.

This presentation dives deeper into the technical aspects of PolyJet and PolyJet Matrix technology and how our technology uses a raster process to produce photopolymer models, enabling the system to build in slices of 65mm (2.5 inches) rather than point-by-point. Several models can therefore be created in the same amount of time it takes other technologies to produce a single model. The combination of a raster process with high-speed mechanical movement further reduces build times compared to alternative technologies.

Neil Ranney

Hewlett-Packard
Revolutionizing Color Management: What You Dream is What You Get
Tuesday, 12 August, 1-2:30 pm
Hall G, Room 2

Learn how to make costly color checks, redesigns, and multiple proofs a thing of the past. HP and DreamWorks Animation show how to tap the newest breakthrough in color-critical display technology to get true color fidelity the first time and every time. Engineers of the new HP DreamColor display demonstrate this highly affordable display technology that enables a range of more than one billion colors in a 30-bit LCD display with blacker blacks, programmable white point, pre-sets for major industry specifications, and customizations for target color gamuts.

Larry Mahoney
Larry.mahoney (at) hp.com

Autodesk, Inc.
Autodesk FBX: An Introduction
Tuesday, 12 August, 1 - 2:30 pm
Hall G, Room 1

This technical overview of FBX delves into the thrilling new features in today's FBX. See how FBX can greatly simplify your workflow with its versatility and ease of use, and understand how, with the new customization features and new openness of FBX, integrating and maintaining FBX within your applications can be done so easily and efficiently. This session is intended for developers, technical directors, managers, and enthusiasts in the fields of content-creation tools, game engines and any other applications that rely on the most widely used 3D format in the industry, FBX.

Luc Vo Van
Luc.vovan (at) autodesk.com

Intel Corporation
Why 3D Application Development is Driving Graphics-Industry Convergence
Tuesday, 12 August, 3:30 - 5:30 pm
Hall G, Room 1

The 3D graphics industry has been maturing in several key high-performance areas including the CAx industry, the entertainment industry, and the exploding video and PC games industry. Intel and partners show how sharing an open- 3D format and 3D tools is driving convergence between these developers to build tools and applications that can be repurposed by other industries that need content.

Rita Turkowski
Rita.B.Turkowski (at) intel.com

RapidMind, Inc.
A Unified Programming Model for Multi-Core CPUs and Many-Core Accelerators
Tuesday, 12 August 3:30 - 5:30 pm
Hall G, Room 2

Join Michael McCool as he explores the benefits of the SPMD stream-parallel processing model and demonstrates how developers can express computations using the RapidMind Multi-Core Development Platform API in their C++ compilers, IDEs, and debuggers, and build systems. McCool explores how RapidMind's embedded interface approach also makes it possible to use the modularity of C++ to structure computations and eliminate the runtime expense of this modularity. In addition to specific algorithmic examples, he demonstrates how to use the platform to turn interpreters into compilers, enabling rapid development of domain-specific languages.

Mark Sangster
mark.sangster (at) rapidmind.com

Craft Animations
SpeedAnimation: A Production for Extremely Fast Animation That Also Increases the Quality of the Animation!
Wednesday, 13 August, 9:45 - 11:30 am
Hall G, Room 1

The first step to dramatically increase production speed is to abandon the laborious manual key-framing approach and build an entirely new animation system. To increase the quality of animation, the system must be based on procedural animation. And the author should be able to interact with the animation while it is being generated. The result is a system in which the animator "drives" the animation using something as simple as a regular game controller (such as a joystick or gamepad), and the system "records" the animation, generating key frames automatically. Thirdly, the system needs to be modular, combining separate elements together in a single animation instead of recording everything separately. The Craft Animations primary tool suite, Craft Director Tools, covers wheel- and track-based vehicles, aerial vehicles, camera-control tools, and help utilities.

Luigi Tramontana
Luigi.tramontana (at) craftanimations.com

Lenovo
The Importance of Color in Mobile Workstations
Wednesday, 13 August, 10:30 - 11:15 am
Hall G, Room 2

With the vast increases in mobile graphics, CPU, memory, and storage capabilities, truly effective mobile workstations are becoming reality for an increasing number of traditional desk-bound workstation users. Like the importance of having all components of a high-performance F1 race car operating in harmony, all components of today's mobile workstations must be matched in a complete and balanced tool. While mobile displays boast ever-increasing resolutions, the quality of the display'sf color capabilities, brightness, and (most important) correctness is just as important to the overall effectiveness as the other workstation components. This Tech Talk focuses on the quality of mobile displays and how companies like Lenovo are working with customers, suppliers, and technical development teams to deliver innovative capabilities to the digital content-creation community.

Wes Williams
WW Segment Manager, ThinkPad Mobile Workstations

Vancouver Film School
Telling the Whole Story: A VFS Animation Case Study
Wednesday, 13 August, 1 - 2:30 pm
Hall G, Room 1

Join Greg Berridge, senior instructor in Vancouver Film School's Digital Character Animation program, for a character-animation case study. He reviews production of "The Switch," a CG animated film by VFS student Zack Mathew that has now been seen by more than 1.4 million viewers on YouTube. See how this massively popular animation was created, starting with concept and development, and moving through character design, modeling, texturing, rigging, animations, and effect animation. VFS alumni and industry professionals also discuss animation and visual effects, potential career paths for animators, and opportunities in Vancouver's animation industry.

Greg Berridge
gregb (at) vfs.com

Image Metrics
Getting Real With Emily: Achieving Photo-Real Facial Animation With Image Metrics
Wednesday 13, August 1- 2:30 pm
Hall G, Room 2

You have not seen photo-real facial animation until you've seen Emily, a lifelike CG character born from the collaboration between Image Metrics and the University of Southern California.

For years, Image Metrics' easy-to-use technology has helped studios create superior facial animation on some of the biggest films and games, including "Mummy 3" and the Grand Theft Auto series. That same technology has been combined with USC's 3D scanning solution to create a character so lifelike you will think she's real.

Including a great line-up of guest speakers, such as Paul Debevec from USC's Institute for Creative Technologies, this session provides a behind-the-scenes look at how Image Metrics' markerless and makeup-free technology is taking facial animation in games and film to the next level.

Sarah Whitmore
Sarah.whitmore (at) image-metrics.com

Web3D Consortium
X3D: The Real-Time Solution for the Web
Wednesday, 13 August, 3:30 - 5:30 pm
Hall G, Room 1

The Web3D Consortium celebrates its 10th anniversary with its best-ever Web3D Tech Talk, which showcases Web3D technologies such as X3D and VRML that make web graphics easy and fun to deploy. X3D innovators demonstrate their latest real-world 3D applications and content, and show how you can use X3D for your 3D graphic needs. Use of X3D is growing, with content and applications in various sectors and across all hardware platforms. Join a large, innovative community of content and application developers who see this standard as the future for deployment of real-time 3D graphics applications.

Anita Havele
anita.havele (at) web3d.org

Creaform
Handyscan 3D: Real-Time, True-Color Reconstruction of Textured 3D Models
Wednesday 13, August 3:30 - 5:30
Hall G, Room 2

Three-dimensional scanning has long been recognized as an effective way to build accurate models of real 3D objects in a cost- and time-effective way. However, the texture and color dimensions were often left out of the shape acquisition process, or had to be added as post-processing operations. The newest scanner for the Handyscan 3D line-up from Creaform now allows a precise, true color, hi-resolution and real-time model reconstruction of practically any 3D object. This session includes a product presentation, a live demonstration, and discussions about potential uses and applications. It is intended for anybody interested in 3D scanning or transferring real-life objects in the virtual world.

Marco St-Pierre
Creaform
Handyscan 3D Director
mstpierre (at) creaform3d.com

RapidMind, Inc.
Parallel Programming for Multi- and Many-Core Processors With RapidMind
Thursday 14 August, 9:45 - 11:30 am
Hall G, Room 1

This presentation demonstrates how developers can express computations using the RapidMind API without changing their C++ compilers, IDEs, and debuggers, and build systems. Stefanus Du Toit, Chief Architect at RapidMind, provides a complete introduction to RapidMind and helps attendees understand how RapidMind works and can be used, and what performance benefits can be gained by it. C++ experience is recommended but not required for this presentation.

Stefanus Dutoit
stefanus.dutoit (at) rapidmind.com

AMD Corporation
GPU-Accelerated Video Encoding: State of the Art
Thursday, 14 August, 1 - 2:30 pm
Hall G, Room 1

By leveraging the highly parallel nature of the GPU to address the compute-intensive nature of video compression, substantial gains can be realized in the the productivity of video-centric workflows. Learn about AMD's advances in accelerating video encoding in workflows, such as non-linear editing, client approvals preparation, streaming transcode, etc.

Alexis Mather
Alexis.mather (at) amd.com