SIGGRAPH 2008 > For Attendees > Posters > Rendering






Rendering

C200: A GPU-Based Real-Time Rendering Method for Immersive Stereoscopic Displays
Kensei Jo
Kouta Minamizawa
Hideaki Nii
Naoki Kawakami
Susumu Tachi
The University of Tokyo
kensei_jo (at) ipc.i.u-tokyo.ac.jp

C201: A Method for 3D Scene Reconstruction From Ukiyo-e
Yuka Kubo
Koichi Hirota
Sho Cho
Takanori Usami
The University of Tokyo
kubo (at) zzz.rcast.u-tokyo.ac.jp

C202: Accelerating Ray Tracing Using Constrained Tetrahedralizations
Ares Lagae
Philip Dutré
Katholieke Universiteit Leuven
ares.lagae (at) cs.kuleuven.be

C203: Lace Curtain: Measurement of BTDF and Rendering of Woven Cloth - Production of Curtain Catalog
Hitoshi Uno
Yoshiki Mizushima
Noriko Nagata
Kwansei Gakuin University
nagata (at) kwansei.ac.jp

Yoshiyuki Sakaguchi
Digital Fashion Ltd.

C204: Precomputed Importance Sampling
Manfred Ernst
Bytes+Lights GmbH
manfred.ernst (at) bytes-lights.de

C205: Real-Time Relighting for Stage Use
Ian Stephenson
NCCA/Bournemouth University
ian (at) dctsystems.co.uk

C206: Volumetric Peeling: Feature-Centric Visualization Using Membership Functions
Navneeth Subramanian
Vivek Vaidya
Rakesh Mullick
Ravikanth Malladi
GE Global Research
navneeth.s (at) ge.com