Matsumoto-jo: A Virtual 16th-Century Japanese Castle
Theme: Future History
Hall H
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Museum exhibitions on historical subjects involve presentation of a wide range of source material ranging from material artifacts to architecture, oral histories, and performance art. Matsumoto-jo is a model for a new kind of history exhibit that integrates an unprecedented range of source material in an immersive and interactive format. |
Enhanced Life
The use of 3D to present educational and cultural heritage projects has the potential for evolving into a new medium for documentary programming. This new medium enhances and enriches presentation of content and is well suited for the next generation of hybrid web and television content.
Goal
Matsumoto-jo seeks to demonstrate that videogame media can be applied to enhance educational and cultural-heritage projects.
Innovations
While Matsumoto-jo is not the first history-focused project to utilize interactive 3D media, it emphasizes aesthetics and technical and scholarly rigor to an unprecedented degree.
Vision
Matsumoto-jo is a model for future projects involving educational and cultural content. These future projects may include a series of similar presentations on subjects such as Chichén Itzá and the Maya, the Colosseum in Rome, Masada, Dun Aengus, and Alhambra.
Contributor
Jonathan Amakawa
Studio Amakawa