Introduction to Computer Graphics:
The Big Picture
10:30 am - 12:15 pm
Room 515 A
Theme: Professional Development & Education
To get the most out of your time at SIGGRAPH, it helps to understand the concepts and speak the language. This class covers the essentials from 2D to 3D, demonstrates the core ideas with live demos using today's tools, and explains how to use modern software to create images, movies, and even procedural animation. The class provides a quick, dense infusion of graphics knowledge designed to make the rest of your week not just comprehensible, but exciting and stimulating.
Coyote Wind Studios
Andrew Glassner is an independent writer and consultant. He holds a PhD from the University of North Carolina at Chapel Hill and is well known in the SIGGRAPH community through his papers, panel presentations, and course speaking. He has worked at Xerox PARC, IBM's Watson Research Center, and Microsoft Research. He was Papers Chair for SIGGRAPH 94 and has written or edited about a dozen books on computer graphics, including Principles of Digital Image Synthesis and the Andrew Glassner's Notebook series.