Introduction to Computer Graphics:
The Big Picture
Tuesday
10:30 am - 12:15 pm
Room 515 A
Level: Beginning
Theme: Professional Development & Education
To get the most out of your time at SIGGRAPH, it helps to understand the concepts and speak the language. This class covers the essentials from 2D to 3D, demonstrates the core ideas with live demos using today's tools, and explains how to use modern software to create images, movies, and even procedural animation. The class provides a quick, dense infusion of graphics knowledge designed to make the rest of your week not just comprehensible, but exciting and stimulating.
Prerequisites
None.
Instructor
Andrew Glassner
Coyote Wind Studios
Instructor Information
Andrew Glassner
Andrew Glassner is an independent writer and consultant. He holds a
PhD from the University of North Carolina at Chapel Hill and is well
known in the SIGGRAPH community through his papers, panel
presentations, and course speaking. He has worked at Xerox PARC, IBM's
Watson Research Center, and Microsoft Research. He was Papers Chair
for SIGGRAPH 94 and has written or edited about a dozen books on
computer graphics, including Principles of Digital Image Synthesis and
the Andrew Glassner's Notebook series.