Frequently Asked Questions


1. Why is the program called the Guerilla Studio?
In 1994, some creative attendees decided that the art side of computer graphics needed to have a greater presence at the SIGGRAPH conference. In true guerilla form, they set up a makeshift studio in whatever space was provided, and the Guerilla Gallery was born. Known now as the Guerilla Studio, the program has evolved into a full-fledged, highly supported, volunteer-organized-and-staffed, intense art-making environment.

The Studio component of our name refers to the fact that we are a space where attendees come to create. We are interdisciplinary, and we redefine what art can be through a surprising mix of tools, techniques, materials, and people. We try our hardest to maintain the energy, effort, and ideas of the original guerilla team in the now-vibrant Guerilla Studio.

2. How can I get more involved in the Guerilla Studio?
There are all kinds of ways to get involved with the Guerilla Studio or SIGGRAPH. If you are a student, you can apply for the Student Volunteers program, which would allow you to spend some time in the Guerilla Studio and other conference programs. If you think you have some skills or talents to lend to the Guerilla Studio, contact the Guerilla Studio Chair. While we are not seeking out more volunteers, we all welcome ideas or ways of enabling our attendees to make more interesting art. If you have materials, tools, techniques, applications, hardware, or software that would facilitate this endeavor, please send suggestions to the Guerilla Studio Chair.

3. I have no artistic background at all. Can I still make some art in the Guerilla Studio?
Yes, without a doubt. See you in San Diego!

4. I am an artist, but I have very little experience with 2D, 3D, animation, or audio software. Can I still make some art in the Guerilla Studio?
Yes, without a doubt. See you in San Diego!

5. How much does it cost to make something in the Guerilla Studio?
Every aspect of the Guerilla Studio is free to all conference attendees in every registration category.

6. Can I just walk in and make something in the Guerilla Studio when I get to the conference?
You can stop in the Guerilla Studio anytime to check out what is going on. And you should do so a few times throughout the week, because many ongoing projects and works will be evolving and changing. If you want to make something, though, you should sign up for a work slot. That way, you can reserve a specific block of time and a computer. The sign-up table is located at the entrance to the studio, where you will also find information about everything in the Guerilla Studio.

7. What happens to the things I make at the Guerilla Studio?
Anything you make in the Guerilla Studio is yours. Digital files can be burned to disc at our burning station. 2D and 3D prints can be picked up at designated times.

8. Last year, I wasn't able to have something printed because the queue was full. What can I do differently to get my work printed?
The rapid-prototyping queue fills up very quickly. Visit the Guerilla Studio as soon as possible after you arrive at SIGGRAPH 2007. The sooner you get a work slot, the sooner you can complete your modeling and designing, the better chance you have of getting your work printed in the Guerilla Studio.

9. I have a really great idea for the Guerilla Studio. Who should I talk to?
Many of our volunteers and contributors are past attendees who supplied excellent ideas for the Guerilla Studio. We welcome all suggestions. Please send them to Send them to the Guerilla Studio Chair.

10. My company has some stuff (hardware, software, output, peripherals, interactive devices, haptics, interfaces, artistic materials, paper, tools, techniques, educational programs, tutorials, etc.) we think would be really great for the Guerilla Studio. How do I get my stuff in the Guerilla Studio?
We are always looking for ways to expand the attendee experience in the Guerilla Studio and the conference. Contact the Guerilla Studio Chair with the details about the stuff you would like to see in the Guerilla Studio.