The Oasis

Wednesday, 8 August
8:30 - 10:15 am
Room 6DE
Session Chair: Jos Stam, Autodesk, Inc.

Effects for the Birth of Sandman

An overview of the techniques used to create the effects elements for the Birth of Sandman Sequence in "Spider-Man 3."

Christoph Ammann
Doug Bloom
Jonathan M. Cohen
John Courte
Lucio Flores
Sho Hasegawa
Terrance Tornberg
Laurence Treweek
Bob Winter
Chris Yang
Sony Pictures Imageworks

Rendering Tons of Sand

Production techniques for rendering massive amounts of sand in loose and tightly packed arrangements. Details covered include rendering millions of grains with limited memory and custom LOD-scriptable sand modeling.

Chris Allen
Doug Bloom
Jonathan M. Cohen
Laurence Treweek
Sony Pictures Imageworks
callen (at) imageworks.com

How to Build a 60-Foot Man of Moving Sand

In the final battle of "Spider-Man 3," Sandman forms into a 60-foot-tall version of himself. The character, made of moving sand and debris, was a "big" challenge.

Jamie Pilgrim
Terrance Tornberg
Sony Pictures Imageworks
jamie (at) imageworks.com

Levelsets in Production: "Spider-Man 3"

For "Spider-Man 3," Sony Pictures Imageworks created a rich toolset of levelset-based modeling and animation tools, including methods for converting between geometry and levelsets and many other surface-editing operators.

Daniel P. Ferreira
Jonathan M. Cohen
Doug Bloom
Chris Allen
Sho Hasegawa
Cory McMahon
Sony Pictures Imageworks
dferreira (at) imageworks.com

Artistic Direction of Foliage

A modeling tool for trees in which the canopy is first sketched using simple geometric primitives then replaced automatically by procedurally grown foliage elements.

Amaury Aubel
David Allen
DreamWorks Animation SKG
Amaury.Aubel (at) dreamworks.com