The Oasis
Wednesday, 8 August
8:30 - 10:15 am
Room 6DE
Session Chair: Jos Stam, Autodesk, Inc.
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Effects for the Birth of SandmanAn overview of the techniques used to create the effects elements for the Birth of Sandman Sequence in "Spider-Man 3."Christoph Ammann Doug Bloom Jonathan M. Cohen John Courte Lucio Flores Sho Hasegawa Terrance Tornberg Laurence Treweek Bob Winter Chris Yang Sony Pictures Imageworks |
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Rendering Tons of SandProduction techniques for rendering massive amounts of sand in loose and tightly packed arrangements. Details covered include rendering millions of grains with limited memory and custom LOD-scriptable sand modeling.Chris Allen Doug Bloom Jonathan M. Cohen Laurence Treweek Sony Pictures Imageworks callen (at) imageworks.com |
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How to Build a 60-Foot Man of Moving SandIn the final battle of "Spider-Man 3," Sandman forms into a 60-foot-tall version of himself. The character, made of moving sand and debris, was a "big" challenge.Jamie Pilgrim Terrance Tornberg Sony Pictures Imageworks jamie (at) imageworks.com |
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Levelsets in Production: "Spider-Man 3"For "Spider-Man 3," Sony Pictures Imageworks created a rich toolset of levelset-based modeling and animation tools, including methods for converting between geometry and levelsets and many other surface-editing operators.Daniel P. Ferreira Jonathan M. Cohen Doug Bloom Chris Allen Sho Hasegawa Cory McMahon Sony Pictures Imageworks dferreira (at) imageworks.com |
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Artistic Direction of FoliageA modeling tool for trees in which the canopy is first sketched using simple geometric primitives then replaced automatically by procedurally grown foliage elements.Amaury Aubel David Allen DreamWorks Animation SKG Amaury.Aubel (at) dreamworks.com |
