I've Got You Covered
Wednesday, 8 August
8:30 - 10:15 am
Room 3
Session Chair: Lee Markosian, University of Michigan
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Stencil-Routed A-BufferA GPU technique to capture all the fragments in a frame eight times faster than depth peeling, by using render to multisample textures with stencil routing.Kevin Myers Louis Bavoil NVIDIA Corporation kmyers (at) nvidia.com |
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Fast Poisson Disk Sampling in Arbitrary DimensionsAn O(N) algorithm to generate Poisson disk samples that can be trivially implemented in arbitrary dimensions.Robert Bridson The University of British Columbia rbridson (at) cs.ubc.ca |
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Pixmotor: A Pixel-Motion IntegratorWe present a fast, high-quality, image-based technique for applying motion blur to a static image. Rhythm & Hues has used it extensively for visual effects in major motion pictures.Ivan Neulander Rhythm & Hues Studios ivan (at) rhythm.com |
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Efficient Rendering of Human SkinA new sum-of-Gaussians representation of diffusion profiles allows highly realistic real-time rendering of multi-layer skin by modifying texture-space diffusion and translucent shadow maps.Eugene d'Eon David Luebke Eric Enderton NVIDIA Corporation edeon (at) nvidia.com |
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Approximation of Subdivision Surface for Interactive ApplicationsA new approximation of subdivision surfaces for interactive applications, with low CPU support, single-pass GPU adaptive rendering, and higher visual quality than previous fast smoothing methods.Tamy Boubekeur Christophe Schlick LaBRI-INRIA tamy.boubekeur (at) labri.fr |
