Let's Get Physical
Wednesday, 8 August
3:45 - 5:30 pm
Room 3
Session Chair: Eitan Grinspun, Columbia University
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Modal Locomotion: Controlling Passive Elastic DynamicsA method that uses modal analysis to create simple locomotion controllers for animals with complex biomechanical structures.Paul G. Kry LNRS/INRIA paul.kry (at) imag.fr Lionel Reveret INRIA François Faure Marie-Paule Cani INRIA/UJF |
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Contact Trees: Adaptive Contact Sampling for Robust DynamicsAn accurate and adaptive contact-generation approach that tightly integrates hierarchical collision detection with generation of well-sampled contact constraints.Danny M. Kaufman The University of British Columbia and Rutgers University kaufman (at) cs.rutgers.edu Shinjiro Sueda The University of British Columbia Dinesh K. Pai The University of British Columbia and Rutgers University |
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Real-Time Voxelization of Triangle Meshes on the GPUTwo algorithms to generate voxelizations of triangle meshes on the GPU. Because all the data are generated on the GPU, the algorithms are useful for GPU-based physical simulation.Ignacio Llamas NVIDIA Corporation illamas (at) nvidia.com |
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Dynamic Execution Tracing of Physical SimulationsTo address the performance analysis and debugging needs of simulation software such as fluid or cloth dynamics engines, Imageworks developed an embedded tracing language, sstrace, based on Sun's DTrace language.Jonathan M. Cohen Sony Pictures Imageworks jcohen (at) imageworks.com |
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Blobtacular: Surfacing Particle Systems in "Pirates of the Caribbean 3"A tool for efficient and flexible surfacing of particle systems using various novel techniques. The specific application was for production of "Pirates of the Caribbean 3."Ken Museth Michael Clive Nafees Bin Zafar Digital Domain museth (at) acm.org |
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