Go With The Flow
Thursday, 9 August
3:45 - 6 pm
Room 6DE
Session Chair: David Hart, FallLine/Disney Interactive Studios
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End of the World Waterfall Setup for "Pirates of the Caribbean 3"The tools and pipelines developed to manage the shot-iteration cycles for rendering the volumetric waterfall in "Pirates of the Caribbean: At World's End."Ryo Sakaguchi Todd Dufor Jens Zalzala Paul Lambert Alan Kapler Digital Domain ryo (at) d2.com |
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Wave Displacement Effects for "Surf's Up"Techniques used to create ocean displacement effects for "Surf's Up," including ambient waves, surfing wave effects, and character-driven ripples, wakes, and foam patterns.Deborah Carlson Sony Pictures Imageworks dcarlson (at) imageworks.com |
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"Surf's Up" Beach BreakOverview of a highly procedural and efficient setup for beach break on "Surf's Up," which allowed the animators to generate the shot in less than an hour.Tom Kluyskens Sony Pictures Imageworks tkluyskens (at) imageworks.com |
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Making Waves for "Surf's Up"The Hero procedural, predefined data-type-driven wave system, treated as characters within a nonlinear ocean-system pipeline and interpolated in a non-time-step-reliant system that generates unlimited wave types for surf-board wake trails, crashing and breaking energy, and ocean-surface ripple previews.Erick Miller Rob Bredow Daniel Kramer Matt Hausman Deborah Carlson Peter Shinners John Clark Sony Pictures Imageworks erickmiller (at) yahoo.com |
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Simulation, Simulation, SimulationFor "Superman Returns" and "Happy Feet," Rhythm & Hues Studios developed various fluid-simulation techniques and created a flexible process to maximize the ability to art-direct each step.Markus Kurtz Jerry Tessendorf Rhythm & Hues Studios markusk (at) rhythm.com |
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300's Liquid Battlefield: Fluid Simulation Spartan StyleAn in-depth look at Scanline's CG shots with crashing ships in digital oceans simulated with Flowline.Stephan Trojansky Thomas Ganshorn Oliver Pilarski Flowline, ScanlineVFX |
