Looking Good
Thursday, 9 August
1:45 - 3:30 pm
Room 4
Session Chair: Emru Townsend, Frames Per Second Magazine
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Anime PerspectiveTwo tools for creating images with anime perspective, a surreal view used in traditional animations: Anime-Pers deformer and Anime-Lens shader.Yosuke Katsura Ken Anjyo OLM Digital,Inc. katsura (at) olm.co.jp |
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Data-Driven Efficient Production of Cartoon Character AnimationProposed technologies to improve the efficiency of Japanese Anime production. Animators can directly express their sensibilities in 3D characters, especially their styles and motions.Shigeo Morishima Waseda University shigeo (at) waseda.jp Shigeru Kuriyama Toyohashi University of Technology Shinichi Kawamoto ATR Tadamichi Suzuki Toyohashi University of Technology Masaaki Taira Trilogy Future Studio Inc. Tatsuo Yotsukura Satoshi Nakamura ATR |
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Sketching Curves With Immediate FeedbackA fast, robust, and accurate method for fitting a G1-continuous, piecewise polynomial curve to a sequence of digitized points as they are drawn rather than after a pen-up event.Sarah F. Frisken Tufts University frisken (at) cs.tufts.edu |
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Semi-Regular Patterns on SurfacesA technique for decorating surfaces with seamless ornamental designs. Planar patterns belonging to certain symmetry groups can easily be mapped onto surfaces with semi-regular parameterizations.Craig S. Kaplan University of Waterloo csk (at) cgl.uwaterloo.ca |
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Combining Computer Vision and Physics Simulations Using GPGPUA system that uses the computational power of graphics processors (GPUs) to enable a computer vision algorithm, such as stereo depth extraction, to drive a physics simulation in an interactive environment.Justin Hensley John Isidoro Arcot Preetham Advanced Micro Devices, Inc. justin.hensley (at) amd.com |
