Drat, More Rats!

Thursday, 9 August
10:30 am - 12:15 pm
Room 6DE
Session Chair: Daniel Maskit, Digital Domain

Acting With Contact: Interactive Cartoon Collision & Response

An intuitive approach and technology that enables 3D animators to act with cartoon contact, interactively controlling and shaping response as characters self-collide, squish against their environment, and contact props and each other.

Gordon Cameron
Robert Russ
Adam Woodbury
Pixar Animation Studios
gocam (at) pixar.com

Rivers of Rodents: An Animation-Centric Crowds Pipeline for "Ratatouille"

An overview of the techniques, technology, and animation-centric approach to crowd simulation used to create hero-quality animation for the rat colony in "Ratatouille."

David Ryu
Paul Kanyuk
Pixar Animation Studios
ryu (at) pixar.com

Extracting and Parametrizing Temporally Coherent Surfaces From Particles

A fluid-surfacing technique used in "Ratatouille" to efficiently extract temporally coherent surfaces from particles with parametrization that allows textural details to be later added in rendering.

Chen Shen
Apurva Shah
Pixar Animation Studios
csh (at) pixar.com

An Effects Recipe for Rolling a Dough, Cracking an Egg, and Pouring a Sauce

How cooking effects were created for materials ranging from elastoplastic solids to viscous liquids, illustrated with several shot examples from "Ratatouille."

Tolga G. Goktekin
Jon Reisch
Darwyn Peachey
Apurva Shah
Pixar Animation Studios
goktekin (at) eecs.berkeley.edu

Simulating Whitewater Rapids in "Ratatouille"

The techniques and tools used to simulate and render a thrilling whitewater rapids sequence with waves, splashes, waterfalls, foam, spray, mist, and bubbles in "Ratatouille."

Eric Froemling
Tolga Goktekin
Darwyn Peachey
Pixar Animation Studios
peachey (at) pixar.com

Rat-Sized Water Effects in "Ratatouille"

Achieving believable water-related effects from the point of view of a rat for a particular sequence in "Ratatouille."

Gary Bruins
Jon Reisch
Pixar Animation Studios
bruins (at) pixar.com