Drat, More Rats!
Thursday, 9 August
10:30 am - 12:15 pm
Room 6DE
Session Chair: Daniel Maskit, Digital Domain
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Acting With Contact: Interactive Cartoon Collision & ResponseAn intuitive approach and technology that enables 3D animators to act with cartoon contact, interactively controlling and shaping response as characters self-collide, squish against their environment, and contact props and each other.Gordon Cameron Robert Russ Adam Woodbury Pixar Animation Studios gocam (at) pixar.com |
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Rivers of Rodents: An Animation-Centric Crowds Pipeline for "Ratatouille"An overview of the techniques, technology, and animation-centric approach to crowd simulation used to create hero-quality animation for the rat colony in "Ratatouille."David Ryu Paul Kanyuk Pixar Animation Studios ryu (at) pixar.com |
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Extracting and Parametrizing Temporally Coherent Surfaces From ParticlesA fluid-surfacing technique used in "Ratatouille" to efficiently extract temporally coherent surfaces from particles with parametrization that allows textural details to be later added in rendering.Chen Shen Apurva Shah Pixar Animation Studios csh (at) pixar.com |
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An Effects Recipe for Rolling a Dough, Cracking an Egg, and Pouring a SauceHow cooking effects were created for materials ranging from elastoplastic solids to viscous liquids, illustrated with several shot examples from "Ratatouille."Tolga G. Goktekin Jon Reisch Darwyn Peachey Apurva Shah Pixar Animation Studios goktekin (at) eecs.berkeley.edu |
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Simulating Whitewater Rapids in "Ratatouille"The techniques and tools used to simulate and render a thrilling whitewater rapids sequence with waves, splashes, waterfalls, foam, spray, mist, and bubbles in "Ratatouille."Eric Froemling Tolga Goktekin Darwyn Peachey Pixar Animation Studios peachey (at) pixar.com |
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Rat-Sized Water Effects in "Ratatouille"Achieving believable water-related effects from the point of view of a rat for a particular sequence in "Ratatouille."Gary Bruins Jon Reisch Pixar Animation Studios bruins (at) pixar.com |
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