Making Faces

Thursday, 9 August
10:30 am - 12:15 pm
Room 4
Session Chair: Cindy Grimm, Washington University in St. Louis

Anatomically Accurate Modeling and Rendering of the Human Eye

A novel method for recovering the iris structure and scattering features from a single eye photograph. The resulting model is rendered in real time using graphics hardware.

Guillaume François
IRISA/INRIA and France Télécom R&D
gfrancoi (at) irisa.fr

Pascal Gautron
Gaspard Breton
France Télécom R&D

Kadi Bouatouch
IRISA/INRIA

Sketching Facial Expressions

A recognition-based interface for driving facial expression with sketches. This work focuses on the robustness of recognition in the presence of unconstrained sketches.

Gabriele Nataneli
Petros Faloutsos
University of California, Los Angeles
nataneli (at) cs.ucla.edu

A High-Resolution Face-Scanning System Using Polarized Gradient Illumination

This face-scanning system combines polarized spherical-gradient illumination and stereo. The system produces reliable high-resolution geometry, normals, and texture.

Wan-Chun Ma
Tim Hawkins
Pieter Peers
Charles-Felix Chabert
Malte Weiss
Paul Debevec
USC Institute for Creative Technologies
ma (at) ict.usc.edu

Light Shower: A Poor Man's Light Stage Built With an Off-the-Shelf Umbrella and Projector

An inexpensive light-stage system that consists of an off-the-shelf projector and a white umbrella.

Makoto Okabe
Kenshi Takayama
Takashi Ijiri
Takeo Igarashi
The University of Tokyo
makoto21 (at) ui.is.s.u-tokyo.ac.jp

Fast and Reusable Facial Rigging and Animation

Manual creation of individual facial rigs is time-consuming. This application, which implements a novel deformation method, automatically transfers rig and animations between characters, and it is 90-99 percent faster than traditional techniques.

Veronica Costa Orvalho
Antonio Susin
Universidad Politecnica de Catalunya
veronica.orvalho (at) gmail.com