Traveling Light

Thursday, 9 August
10:30 am - 12:15 pm
Room 3
Session Chair: Claudio T. Silva, University of Utah

GPU-Based Light Wavefront Simulation for Real-Time Refractive Object Rendering

This sketch presents technical implementation details for the SIGGRAPH 2007 paper Eikonal Rendering: Efficient Light Transport in Refractive Objects. It describes the GPU-based wavefront simulation through refractive objects and the rendering pass.

Gernot Ziegler
Ivo Ihrke
Art Tevs
Christian Theobalt
Max-Planck-Institut für Informatik
gz (at) geofront.eu

Marcus Magnor
Technische Universität Braunschweig

Hans-Peter Seidel
Max-Planck-Institut für Informatik

Ray Tracing Dynamic Scenes Using Selective Restructuring

A novel algorithm to selectively restructure bounding volume hierarchies (BVH) to improve the performance of ray tracing massive dynamic scenes.

Sung-Eui Yoon
Lawrence Livermore National Lab
sungeui (at) cs.unc.edu

Sean Curtis
Dinesh Manocha
University of North Carolina at Chapel Hill

Radiance Caching for Participating Media

An extension of irradiance caching to participating media. This method is several orders of magnitude faster then path tracing and can efficiently handle scenes that are difficult for photon mapping.

Wojciech Jarosz
Craig Donner
Matthias Zwicker
Henrik Wann Jensen
University of California, San Diego
wjarosz (at) ucsd.edu

Interactive Light Transport Editing for Flexible Global Illumination

A new approach to lighting design based on intuitive light-transport editing with an interactive painting interface. The interface provides more flexibility for lighting with global illumination.

Juraj Obert
University of Central Florida
jobert (at) cs.ucf.edu

Jaroslav Krivanek
Daniel Sýkora
Czech Technical University

Sumanta Pattanaik
University of Central Florida

Global Illumination Using Precomputed Light Paths for Interactive Light Condition Manipulation

A global illumination solution for moving the viewpoint and light sources and modifying the characteristics of materials in interactive frame rates. The solution handles diffuse BRDFs and low-frequency glossy BRDFs.

Yonghao Yue
The University of Tokyo
yonghao (at) nis-lab.is.s.u-tokyo.ac.jp

Kei Iwasaki
The Wakayama University

Yoshinori Dobashi
The Hokkaido University

Tomoyuki Nishita
The University of Tokyo