Oh, Rats!
Thursday, 9 August
8:30 - 10:15 am
Room 6DE
Session Chair: Ken Perlin, New York University
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Chop It Up!: Animation-Driven Modeling, Simulation, and Shading in the KitchenFor Disney Pixar's "Ratatouille," the authors designed and developed an animation-driven system for chopping food to quickly create complex models, motion, and shading based on the motion of a pre-animated knife.Patrick Coleman Pixar Animation Studios and University of Toronto patrick (at) dgp.toronto.edu Eric Froemling Pixar Animation Studios |
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Virtual Tailoring for "Ratatouille": Clothing the Fattest Man in the WorldThe dynamic costumes used in "Ratatouille" required extensive development and innovation in Pixar's cloth pipeline. This sketch describes new cloth modeling, simulation, and rendering techniques dictated by the film's requirements.Christine Waggoner David Baraff Pixar Animation Studios cmw (at) pixar.com |
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Articulating The AppealHow character artists used articulation to make rats appealing on "Ratatouille."Sonoko Konishi Michael Venturini Pixar Animation Studios sonoko (at) pixar.com |
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500 Million and Counting: Hair Rendering on "Ratatouille"An overview of the technologies developed for hair rendering on "Ratatouille," which achieved an order-of-magnitude reduction in render time and memory for complex scenes.David Ryu Pixar Animation Studios ryu (at) pixar.com |
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Fast, Soft Reflections Using Radiance CachesA technique that utilizes radiance caches to significantly speed up the calculation of soft reflections. The sketch also summarizes the accuracy trade-offs inherent in this approach.Apurva Shah Justin Ritter Chris King Stefan Gronsky Pixar Animation Studios apurva (at) pixar.com |
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Effective Toon-Style Rendering Control Using Scalar FieldsUsing scalar fields to produce well-behaved 2D edge/contour lines from 3D models. This method creates lines of varying thickness, is fast, looks good, and is easy to control.Alex Harvill Pixar Animation Studios aharvill (at) pixar.com |
