Bend and Stretch
Thursday, 9 August
8:30 - 10:15 am
Room 1AB
Session Chair: Ayellet Tal, Technion - Israel Institute of Technology
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Optimization-Based Interactive Motion Synthesis for Virtual CharactersAn optimization-based approach to synthesizing interactive character animation, emphasizing both physical realism and user controllability. This approach also provides a generic framework for designing intuitive and versatile controllers.Sumit Jain Yuting Ye C. Karen Liu University of Southern California sumit (at) graphics.usc.edu |
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Simulating Coordinated Movement With TendonsA novel simulation framework for efficiently and accurately simulating the coupled dynamics of tendons and bones.Shinjiro Sueda Dinesh K. Pai The University of British Columbia sueda (at) cs.ubc.ca |
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Musculo-Skeletal Shape SkinningUnique muscle and skin binding, pose-space and skin-simulation system, procedural volume primitive weighted-quaternion binding algorithm with fully integrated pose-space technology coupled with layered dynamic simulation. The system was used on "Spider-Man 3."Erick Miller Joe Harkins Sony Pictures Imageworks erickmiller (at) yahoo.com |
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Fantastic Four: Stretching The LimitsThe unique challenge of rigging, deforming, performing realistic coth-simulation, and photo-realistic rendering of Mr. Fantastic, an all-CG character that can stretch 1,500+ feet and deform into any shape imaginable.Erick Miller Jeremy Butler Rudy Grossman Russell Pearsall Hydraulx erickmiller (at) yahoo.com |
