AI/Behavior
A01. Designing and Implementing Knowledge Bases for Narrative Animation Systems
David RamamonjisoaIwate Prefectural University
dramamon (at) computer.org
A02. Synaesthetics
Emrah Kavlak, Damla TamerSabanci University
emrahk (at) su.sabanciuniv.edu
A03. Toward Real-Time Object Manipulation in Dynamic Environments
Xiaoxi JiangMarcelo Kallmann
University of California, Merced
xjiang2 (at) ucmerced.edu
A04. Emergent Geometry: Procedural Modeling Through Behavior
Christopher MortonsonAaron Cooper
Rensselaer Polytechnic Institute
mortoc (at) gmail.com
A05. Robot Gaming and Learning Using Augmented Reality
Mykhaylo KostandovJonas Schwertfeger
Odest Chadwicke Jenkins
Radu Jianu
Mark Buller
Dan Hartmann
Matt Loper
Aggeliki Tsoli
Marek Vondrak
Wenjin Zhou
Brown University
cjenkins (at) cs.brown.edu
Mark Fiala
National Research Council of Canada
GPU/Hardware
A10. Implementing Wave Particles for Real-Time Water Waves With Object Interaction
Cem YukselDonald H. House
John Keyser
Texas A&M University
cem (at) cemyuksel.com
A11. Saving the Z-Cull Optimization
Stephan MantlerMarkus Hadwiger
VRVis Research Center
step (at) acm.org
Christian Sigg
NVIDIA Corporation
A12. A GPU Interpolating Reconstruction From Unorganized Points
Carlos BuchartDiego Borro
Aiert Amundarain
CEIT and Tecnun (Universidad de Navarra)
cibi3d (at) siggraph.org
A13. GPU-Accelerated SPH Particle Simulation and Rendering
Yanci ZhangBarbara Solenthaler
Renato Pajarola
Universität Zürich
zhang (at) ifi.uzh.ch
A14. Anywhere Pixel Compositor
Ruigang YangUniversity of Kentucky
ryang (at) cs.uky.edu
Anselmo Lastra
University of North Carolina at Chapel Hill
A15. Hardware Accelerated Broad Phase Collision Detection
Muiris WoulfeJohn Dingliana
Michael Manzke
Trinity College Dublin
woulfem (at) cs.tcd.ie
A16. Metatextures: A Brief Introduction
Chris OatesUniversity of North Carolina at Chapel Hill
ctoates (at) email.unc.edu
Geometry
B01. Feature-Based Subdivision Surface Fitting
Guillaume LavouéFlorent Dupont
LIRIS, INSA-Lyon
glavoue (at) liris.cnrs.fr
B02. Part Analogies of 3D Objects
Lior ShapiraTel Aviv University
liors (at) post.tau.ac.il
Ariel Shamir
Interdisciplinary Center Herzliya
Daniel Cohen-Or
Tel Aviv University
B03. Geometry-Sequence-Based Progressive Mesh Compression
Jiheng YangBaocai Yin
Yanfeng Sun
Dehui Kong
Beijing University of Technology
jasonme (at) emails.bjut.edu.cn
B04. Eureka: Euler Spiral Splines
Raph LevienCarlo Séquin
University of California, Berkeley
raph.levien (at) gmail.com
B05. Leather Texture Generation Considering Sulci Flow
Kaisei SakuraiKazunori Miyata
Japan Advanced Institute of Science and Technology
kaisei (at) jaist.ac.jp
Naoki Kawai
Kazuo Matsufuji
Dai Nippon Printing Co., Ltd.
C01. Surface-Based Deformation for Disconnected Mesh Models
Kenta OgawaMasuda Hiroshi
kogawa (at) nakl.t.u-tokyo.ac.jp
C02. Interactive Modeling for Augmented Reality
Russell FreemanAnthony Steed
University College London
rfreeman (at) cs.ucl.ac.uk
C03. Shape-Preserving Gray-Scale Skeletonization on 3D Density Maps
Sasakthi S. AbeysingheTao Ju
Washington University in St. Louis
sasakthi (at) gmail.com
C04. 4-D/n-D Computer-Aided Design
Ichiroh KanayaYoshito Ogata
Kazuo Kawasaki
Osaka University
kanaya (at) sens.sys.es.osaka-u.ac.jp
C05. Fast and Accurate Estimation of Principal Curvatures and Directions for Morphable Models
Justin SolomonStanford University
justin.solomon (at) stanford.edu
C06. Robust Fitting of Super Helices to Parametric Curves
Mattias BergbomLinköpings universitet
mattias.bergbom (at) gmail.com
Ken Museth
Doug Roble
Digital Domain
C07. A Fast Mesh Deformation Tool for Blender
James VerrillJoan Lasenby
University of Cambridge
james.verrill (at) cantab.net
Modeling
B10. Origamizing 3D Surface by Symmetry Constraints
Tomohiro TachiThe University of Tokyo
tachi.tomohiro (at) gmail.com
B11. Facial Muscle Adaption to Customize Facial Expressions
Yasushi IshibashiKubo Hiroyuki
Akinobu Maejima
Waseda University
i.yasushi (at) toki.waseda.jp
Demetri Terzopoulos
University of California, Los Angeles
Shigeo Morishima
Waseda University
B12. Baked Crepe Texture Generation
Kaisei SakuraiJapan Advanced Institute of Science and Technology
kaisei (at) jaist.ac.jp
Akihiko Shirai
Fabien Goslin
ENSAM P&I Lab
Kazunori Miyata
Japan Advanced Institute of Science and Technology
B13. Speech-Animation Synthesis With Variable Speech Rate
Akane YanoHiroyuki Kubo
Yoshihiro Adachi
Waseda University
akane.pu-3 (at) ruri.waseda.jp
Demetri Terzopoulos
University of California Los Angeles
Shigeo Morishima
Waseda University
B14. SketchBook: Silhouette-Based 3D Sketching Interface
Jeehyung LeePrinceton University
jeehyung (at) princeton.edu
B15. Principal-Components Analysis on 3D Scanned Human Heads
Pengcheng XiChang Shu
Marc Rioux
National Research Council of Canada
perryxi (at) gmail.com
B16. A Real-Time Deformation Model Using Patient-Specific Medical Data
Manabu NagasakaKentaro Takanami
Shin Hongo
Takafumi Terada
Takaaki Kikukawa
Masato Ogata
Mitsubishi Precision Co., Ltd.
ktakanami (at) mpcnet.co.jp
C10. Tile-Based Ambiguous Modeling
Maki TeraiJun Fujiki
Reiji Tsuruno
Kiyoshi Tomimatsu
Kyushu University
maki (at) verygood.aid.design.kyushu-u.ac.jp
C11. A Procedural Workflow for Set Building and Rendering
Christopher P. RedmannDrexel University
redmann (at) drexel.edu
C12. Facial Type, Expression, and Viseme Generation
James SkorupskiJerry Yee
Josh McCoy
James Davis
University of California, Santa Cruz
jskorups (at) soe.ucsc.edu
C13. Sketch-to-Collage
David GavilanSuguru Saito
Masayuki Nakajima
Tokyo Institute of Technology
david (at) img.cs.titech.ac.jp
C14. Simulation of Autumn Leaves
Xiaoyu ChiInstitute of Software, Chinese Academy of Sciences
Bin Sheng
University of Macau
Yanyun Chen
Microsoft Research Asia
yachen (at) microsoft.com
Enhua Wu
University of Macau & Chinese Academy of Sciences
C15. Surface Network Construction From Non-Parallel Cross-Sections
Lu LiuTao Ju
Washington University in St. Louis
liulu351 (at) gmail.com
Chandrajit Bajaj
University of Texas at Austin
Daniel Low
Washington University, St. Louis
C16. A Free-Hand Drawing With Simultaneous Projection of Predicted Guidelines
Hirokatsu SoOsaka University
sou (at) sens.sys.es.osaka-u.ac.jp
Ichiroh Kanaya
Osaka University, PRESTO, Japan Science and Technology Agency
Kosuke Sato
Osaka University
C17. Modeling Repetitive Motions in Real-World 3D Scenes
Yi XuDaniel G. Aliaga
Purdue University
xu43 (at) cs.purdue.edu
C18. The D-BRDF Model as a Basis for BRDF Acquisition
Abhijeet GhoshWolfgang Heidrich
The University of British Columbia
ghosh (at) cs.ubc.ca
Art
D10. Hanahana: An Interactive Image System Using Odor Sensors
Yasuaki KakehiPRESTO, Japan Science and Technology Agency
kakehi (at) hc.ic.i.u-tokyo.ac.jp
Motoshi Chikamori
Kyoko Kunoh
Plaplax Ltd.
D11. Towards the Living Canvas
Martin NaefGlasgow School of Art
m.naef (at) gsa.ac.uk
D12. Designing a New Car-Body Shape by PCA of Existing Car Database
Tatsunori HayakawaYusuke Sekine
Akinobu Maejima
Shigeo Morishima
Waseda University
tatsunori-nonkun (at) toki.waseda.jp
D13. Dewy: A Condensation Display
Amanda ParkesDietmar Offenhuber
Massachusetts Institute of Technology Media Lab
amanda (at) media.mit.edu
D14. Magnetosphere
Kumiko KushiyamaTokyo Metropolitan University
kushi (at) ea.mbn.or.jp
Shinji Sasada
Masashi Yasuda
Yasu Suzumura
Japan Electronics College
E10. 3D Computer Arts in Clinical Radiology
John McGheeUniversity of Dundee
j.b.mcghee (at) dundee.ac.uk
Graeme Houston
Ninewells Hospital
Rosemary Chesson
The Robert Gordon University
E11. Nausea Transformer
Nancy DinizUniversity College London
n.diniz (at) ucl.ac.uk
Cesar Branco
Augmented Architectures
Miguel Dias
Instituto Superior de Ciências do Trabalho e da Empresa
E12. nite_aura: An Audio-Visual Interactive Immersive Installation
Jinsil SeoGreg Corness
Simon Fraser University
jinsils (at) sfu.ca
E13. Proprioceptive Sense in an Art Installation: AmputationBox
David Jhave JohnstonJinsil Seo
Diane Gromala
Simon Fraser University
jinsils (at) sfu.ca
E14. MyTree: An Entertainment System for Lifelong Visualization
Shin SeolYamaguchi Masahiro
Hashimoto Kotaro
Tomohiro Tanikawa
Iwai Toshio
Michitaka Hirose
The University of Tokyo
shin (at) cyber.t.u-tokyo.ac.jp
Physics/Animation
D15. Optimization-Based Interactive Motion Synthesis for Virtual Characters
Sumit JainYuting Ye
C. Karen Liu
University of Southern California
sumit (at) graphics.usc.edu
D16. Real-Time Particle-Based Simulation on GPUs
Takahiro HaradaMasayuki Tanaka
Seiichi Koshizuka
Yoichiro Kawaguchi
The University of Tokyo
takahiroharada (at) iii.u-tokyo.ac.jp
D17. Elastic Objects for the Computer Graphics Field Using the MPS Method
Masahiro KondoMasayuki Tanaka
Takahiro Harada
Seiichi Koshizuka
The University of Tokyo
kondo (at) mps.q.t.u-tokyo.ac.jp
E15. Visual Simulation of Smoke Using Overlapping Grids
Yoshinori DobashiTsuyoshi Yamamoto
Hokkaido University
doba (at) nis-ei.eng.hokudai.ac.jp
Tomoyuki Nishita
The University of Tokyo
E16. Poseable Dynamics for Knee-Length Beards
Daniel DawsonPDI/DreamWorks
ddawson (at) pdi.com
Sunil Hadap
Adobe Systems Incorporated
E17. Environment-Based Physical Motion for Secondary Characters
Brian AllenUniversity of California, Los Angeles
vector (at) cs.ucla.edu
Sumit Jain
University of Southern California
Petros Faloutsos
University of California, Los Angeles
C. Karen Liu
University of Southern California
E18. Fluid Flow on Interacting Deformable Surfaces
Patrick J NeillEugene Zhang
Oregon State University
neillp (at) eecs.oregonstate.edu
E19. Creating Realistic CG Honey
Allen RuilovaDreamWorks Animation
aruilova (at) anim.dreamworks.com
E20. Simulation of A Pliable Jellyfish in Fluids
Junsei HiratoYoichiro Kawaguchi
The University of Tokyo
hirato.junsei (at) iii.u-tokyo.ac.jp
Images
F01. Mapping Normal Vectors and Colors Onto Kaleidogram
Naoki KawaiShin-ichiro Suzuki
Takuro Ohata
Dai Nippon Printing Co., Ltd.
Kawai-N (at) mail.dnp.co.jp
F02. Pseudo Expansion of Field of View for Immersive-Projection Displays
Kenji HondaNaoki Hashimoto
Makoto Sato
Tokyo Institute of Technology
naoki (at) hi.pi.titech.ac.jp
F03. Histogram-Based HDR Video
Luiz VelhoInstituto Nacional de Matemática Pura e Aplicada
lvelho (at) impa.br
F04. Video Super-Resolution Using Texton Substitution
Kenji KamimuraNorimichi Tsumura
Toshiya Nakaguchi
Yoichi Miyake
Chiba University
kamimura (at) graduate.chiba-u.jp
Hideto Motomura
Matsushita Electric Industrial Co., Ltd.
F05. Example-Based Super-Resolution Using Internet Photo Collection
Satoshi KondoMatsushita Electric Industrial Co., Ltd.
kondo.satoshi (at) jp.panasonic.com
Hanieh Amirshahi
Tohoku University
Tadamasa Toma
Matsushita Electric Industrial Co., Ltd.
Takafumi Aoki
Tohoku University
F06. High-Dynamic-Range Image Capture With Multi-Band Camera
Junko KishimotoNTT Data Community Produce Corporation
sakaij (at) nttdata-cp.co.jp
Masahiro Yamaguchi
Tokyo Institute of Technology
Kanno Koshi
NTT Data Community Produce
F07. Model-Based Color Manipulation
Lior ShapiraTel Aviv University
liors (at) post.tau.ac.il
Ariel Shamir
Interdisciplinary Center, Herzliya
Lior Gavish
Daniel Cohen-Or
Tel Aviv University
F08. Multi-Frame Video Representation Using Feature-Preserving Directional Blur
Yasunobu YamauchiToshiba Corporation
yasunobu.yamauchi (at) toshiba.co.jp
F09. Color Correction of High-Dynamic-Range Images at HDR Level
Hyun Jin YooKang Yeon Kim
Hoe Min Kim
Kang Su Park
Seung Joo Lee
Kwang Hee Ko
Kwan H. Lee
Gwangju Institute of Science and Technology
hjyoo (at) gist.ac.kr
G01. Filling Time by Plugging the Holes
Vikas RamachandraKarl Ni
Truong Nguyen
University of California, San Diego
vikas (at) ucsd.edu
G02. Video Enhancement Using Reference Photographs
Cosmin AncutiTom Haber
Tom Mertens
Philippe Bekaert
Universiteit Hasselt
cosmin.ancuti (at) uhasselt.be
G03. GPU-Oriented Light-Field Compression for Real-Time Streaming
Toru AndoYuichi Taguchi
Takeshi Naemura
The University of Tokyo
ando (at) hc.ic.i.u-tokyo.ac.jp
G04. Vectorization of Gridded Urban Land Use Data
Chris SextonBenjamin Watson
North Carolina State University
cgsexton (at) gmail.com
G05. Decomposing Non-Rigid Cell Motion Via Kinematic Skeletonization
Cyrus A. WilsonJulie A. Theriot
Stanford University
cyrus (at) stanford.edu
G06. Light-Source Estimation Using Segmented HDR Images
Jae-Doug YooJi-Ho Cho
Hoei-Min Kim
Kang-Su Park
Seung-Ju Lee
K.H Lee
Gwangju Institute of Science and Technology
uranus (at) gist.ac.kr
G07. A Catadioptric Projector System With Application to Pseudo HDR Display
Ryan BaumannQing Zhang
Ruigang Yang
University of Kentucky
rfbaum2 (at) uky.edu
G08. From Photographs to Procedural Façade Models
Julien RicardJerome Royan
Olivier Aubault
France Télécom R&D
julien.ricard (at) orange-ftgroup.com
Animation
F10. The Basic and General Idea of Motion
Kazuhisa ShimohiraCoduchi Studio
waku_k (at) js6.so-net.ne.jp
F11. A Method of Melting Snow Animation Using Mathematical Morphology
Yuji TeshimaShizuoka Institute of Science and Technology
teshima (at) cs.sist.ac.jp
Takayuki Kanaya
Hiroshima International University
Koji Nishio
Kenichi Kobori
Osaka Institute of Technology
F12. Hair Motion Reconstruction Using a Motion Capture System
Takahito IshikawaYosuke Kazama
Eiji Sugisaki
Shigeo Morishima
Waseda University
s.t.i-1011 (at) toki.waseda.jp
F13. Magnetic Motion Capture System Measuring Movements of Hands and a Body Simultaneously
Takaaki KaigaWarabi-za
kaiga (at) warabi.or.jp
Takashi Yukawa
North Asia University
Kazutaka Mitobe
Takeshi Miura
Hideo Tamamoto
Noboru Yoshimura
Akita University
F14. Directable Crowd Animation
Wataru IshiharaNHK
ishihara.w-ky (at) nhk.or.jp
Ken Anjyo
OLM Digital, Inc.
F15. Evaluation of Similarity of Motion in Dancing Using Information of Correlation Relationship in Motion Characteristics
Takeshi MiuraKazutaka Mitobe
Akita University
miura (at) ipc.akita-u.ac.jp
Takaaki Kaiga
Warabi-za
Takashi Yukawa
North Asia University
Toshiyuki Taniguchi
Noboru Yoshimura
Akita University
F16. Perceptually Valid Facial-Expression Blending Using Expression Units
Ali AryaAvi Parush
Alicia McMullan
Carleton University
arya (at) raminsoftworx.com
F17. Global Illumination Using Precomputed Light Paths for Interactive Light Condition Manipulation
Yonghao YueThe University of Tokyo
yonghao (at) nis-lab.is.s.u-tokyo.ac.jp
Kei Iwasaki
The Wakayama University
Yoshinori Dobashi
The Hokkaido University
Tomoyuki Nishita
The University of Tokyo
F18. Interface Techniques for 3D Control of Spatial Keyframing
Igor MordatchPatrick Coleman
Karan Singh
Ravin Balakrishnan
University of Toronto
patrick (at) dgp.toronto.edu
F19. Reactive Episode Control System
Jin KoumuraEriko Miura
Atsushi Nakano
Jun'ichi Hoshino
University of Tsukuba
jkoumura (at) graphic.esys.tsukuba.ac.jp
F20. Speech-Driven Head Motion Synthesis Based on a Trajectory Model
Gregor HoferHiroshi Shimodaira
Junichi Yamagishi
University of Edinburgh
g.hofer (at) sms.ed.ac.uk
G10. Behavior Graph for Crowd Simulation
Alon LernerEitan Fitusi
Tel Aviv University
alan (at) post.tau.ac.il
Yiorgos Chrysanthou
University of Cyprus
Daniel Cohen-Or
Tel Aviv University
G11. Imposing Constraints on Fragmented Body Motion for Synthesis
William Wai-Lam NgClifford Sze-Tsan Choy
The Hong Kong Polytechnic University
iverlam (at) gmail.com
G12. DirectCam: A Gestural System for Animatic Creation
Noah LockwoodPatricio Simari
Patrick Coleman
Karan Singh
University of Toronto
patrick (at) dgp.toronto.edu
G13. Extraction of a Feature of a Word Expressing a Human Motion from Motion Capture Data
Takashi YukawaNorth Asia University
yukawa (at) nau.ac.jp
Takaaki Kaiga
Warabi-za
Takeshi Miura
Kazutaka Mitobe
Hideo Tamamoto
Noboru Yoshimura
Akita University
G14. Nearly Rigid Deformation by Linear Optimization
SoHyeon JeongChang-Hun Kim
Korea University
SoHyeon.Jeong (at) gmail.com
G15. Insect Project
Hung KeungHong Kong Polytechnic University
hk (at) hungkeung.hk
G16. Keyframe Animation Using an Artist's Doll
Prabath GunawardaneEddy Chandra
Tien-Chieng Jack Feng
James Davis
University of California, Santa Cruz
prabath (at) soe.ucsc.edu
G17. Human Motion Perception: Does Actor Size Matter in Motion Capture?
Pierfrancesco CeladaSian Lawson
Newcastle University
pierfrancesco.celada (at) ncl.ac.uk
G18. Smooth Key Framing Using the Image Plane
Ross T. SowellWashington University in St. Louis
rsowell (at) gmail.com
Leon Barrett
University of California, Berkeley
Cindy Grimm
Washington University in St. Louis
G19. A Compact Representation for Articulated Human Motion
Chaohua LeeJoan Lasenby
University of Cambridge
chl45 (at) cam.ac.uk
G20. Real-Time Generation of CG and Sound of Liquid With Bubble
Masataka ImuraYoshinobu Nakano
Yoshihiro Yasumuro
Yoshitsugu Manabe
Kunihiro Chihara
Nara Institute of Science and Technology
imura (at) is.naist.jp
G21. Smart Motion Synthesis
Masaki OshitaKyushu Institute of Technology
oshita (at) ces.kyutech.ac.jp
Production
H01. From Movie to Comic, Informed by the Screenplay
Jacqueline PreußJörn Loviscach
Hochschule Bremen
jacqui.pre (at) gmx.de
H02. Interactive City Generation
George KellyHugh McCabe
Institute of Technology Blanchardstown
kellygp (at) gmail.com
H03. Developing Software for Translation of Comic Strips
Kyoko KatoQinglian Guo
Norio Sato
Yuko Hoshino
Masahito Saito
Kanazawa Institute of Technology
kaku (at) infor.kanazawa-it.ac.jp
H04. 10,000 Samurais in The War of Sekigahara
Kaoru OgataKoichi Tamura
Noboru Fujiyama
Hisashi Arakaki
Mihai Cioroba
Tomoyuki Sugiyama
Graduate School of Digital Hollywood
kaoru (at) dhmsl.jp
I02. Tiled Crack Networks
Saty RaghavacharyDreamWorks Feature Animation
saty (at) smartcg.com
I03. Preference Galleries for Material Design
Eric BrochuAbhijeet Ghosh
Nando de Freitas
The University of British Columbia
ghosh (at) cs.ubc.ca
Vision
H05. 3D Point-of-Regard and Subject Motion From a Portable Video-Based Monocular Eye Tracker
Susan KolakowskiJeff Pelz
Rochester Institute of Technology
smk8165 (at) rit.edu
H06. Subjective Assessment of Luminance Compensation for Projected Images
Mie SatoMakiko Sembon
Utsunomiya University
mie (at) is.utsunomiya-u.ac.jp
Naoki Hashimoto
Tokyo Institute of Technology
Masao Kasuga
Utsunomiya University
H07. Camera Motion Estimation in Ocean Scenes
Jung-Jae YuJae-Hean Kim
Hye-Mi Kim
Byoung-Tae Choi
Electronics and Telecommunications Research Institute
jungjae (at) etri.re.kr
H08. 360-Degrees-Viewable Display of 3D Solid Images
Rieko OtsukaTakeshi Hoshino
Youichi Horry
Hitachi, Ltd.
rieko.otsuka.gd (at) hitachi.com
I04. Wave-Animation Synthesis Directly From A Real Video
Hidetomo SakainoNTT Energy and Environment Systems Labs
sakaino.hidetomo (at) lab.ntt.co.jp
I05. Filling In Stochastic Texture
Hidetomo SakainoNTT Energy and Environment Systems Labs
sakaino.hidetomo (at) lab.ntt.co.jp
I06. Multi-Resolution and Local Search Methods for Optimizing Visual Tracking Processes on GPU
Raúl CabidoAntonio S. Montemayor
Juan José Pantrigo
Universidad Rey Juan Carlos
antonio.sanz (at) urjc.es
Bryson R. Payne
North Georgia College & State University
I07. Planar Tracking Using the GPU for Augmented Reality and Games
Luis A. LeivaAntonio Sanz
José M. Buenaposada
Universidad Rey Juan Carlos
antonio.sanz (at) urjc.es
Visualization
D01. Identifying and Visualizing Surface Detail on Michelangelo's David
John RugisUniversity of Auckland
john.rugis (at) manukau.ac.nz
D02. Photorealistic Facial Reconstruction of Ramses II for Virtual Sets
Makoto DanjouYuko Masunaga
Ayako Tateishi
Hiroko Uchiyama
Joshibi University of Art and Design
uchi (at) joshibi.ac.jp
Hiraku Kasahara
Tokyo Broadcasting System Television, Inc.
Sakuji Yoshimura
Cyber University
Kazuaki Hirata
Tomohito Nagaoka
St. Marianna University School of Medicine
Masa Inakage
Keio University
D03. BRDF Display
Takafumi KoikeTakeshi Naemura
The University of Tokyo
takafumi.koike.jf (at) hitachi.com
D04. 3D Computer Graphics and Diabetes Disease Understanding
Emma M. FyfeUniversity of Dundee
emfyfe (at) dundee.ac.uk
D05. GRADE-IV: Visualizing Graphics Library Operations in an Executing Program
Hidehiko AbeTakeo Igarashi
The University of Tokyo
takeo (at) acm.org
D06. Tree Model Simplification for Fast Interactive Rendering
Jessy LeeC.-C. Jay Kuo
University of Southern California
jessylee (at) usc.edu
D07. A Plane-Based Model of Four-Dimensional Snowflakes
Qinglian GuoKyoko Kato
Norio Sato
Sueko Kanaya
Kanazawa Institute of Technology
kaku (at) infor.kanazawa-it.ac.jp
E01. Bridging the Resolution Gap: Superimposition of Multiple Multi-Channel Volumes
Chih K. LiangJurgen P. Schulze
Ruth West
Maryann Martone
Matthias Zwicker
University of California, San Diego
cliang (at) cs.ucsd.edu
E02. Dyeing Theory Based Liquid Diffusion Model on Woven Cloth
Yuki MorimotoKyushu University
reo (at) verygood.aid.design.kyushu-u.ac.jp
Masayuki Tanaka
The University of Tokyo
Reiji Tsuruno
Kiyoshi Tomimatsu
Kyushu University
E03. State-of-the-Art Rendering Techniques in Real-Time Architectural Visualization
Robert KucharTimo Schairer
Universität Tübingen
tschairer (at) wsi-gris.uni-tuebingen.de
E04. Visualizing Many-Particle Astronomical Simulations
Takaaki TakedaNational Astronomical Observatory of Japan
takedatk (at) cc.nao.ac.jp
Toshiyuki Takahei
Riken (The Institute of Physical and Chemical Research)
E05. Daily Life in the Middle Ages - Parma in the Cathedral Age
Antonella GuidazzoliFrancesca Delli Ponti
Tiziano Diamanti
CINECA
a.guidazzoli (at) cineca.it
Leonardo Sangiorgi
Fabio Cirifino
Studio Azzurro
Mario Marini
Mariella Zanni
Manuela Saccani
Cristina Nizzoli
Comune di Parma
E06. All About the Data: Effective Visual Pipeline Management
Tom HaynesDaimlerChrysler
teh (at) daimlerchrysler.com
E07. Graphlets: A Method for Visualizing Dynamic Data
David GeringJohn Hoford
GE Healthcare
david.gering (at) med.ge.com
E08. Flattened Anatomy for Interactive Segmentation and Measurement
David GeringGE Healthcare
david.gering (at) med.ge.com
E09. Interactively Mitigating Visual Confusion Through The Use of a Visual Mixing Board
Chipalo StreetDavid Laidlaw
Brown Univerisity
chipalo_street (at) brown.edu
Algorithms
H10. Similarity Metrics for Bounding Volumes
Mayur PatelSpin Productions
patelm (at) acm.org
H11. Vision-Space Imaging
John JupeSimon Parish
Vision-Space Imaging
john.jupe (at) vision-spaceimaging.com
Andy Baker
University of Wales
Dave Hoskins
Vision-Space Imaging
Dan Julian
Time-Slice Films
H12. Real-Time Constructive Solid Geometry
Mikola LysenkoMichigan Technological University
mclysenk (at) mtu.edu
H13. Generating Freehand-Style Drawings With SVG
Rebecca Ruige XuMissouri State University
rebecca.xu (at) gmail.com
Sean Hongsheng Zhai
LogicaCMG, Inc.
I10. Global Illumination With Replica-Exchange Monte Carlo Method
Shinya KitaokaYoshifumi Kitamura
Fumio Kishino
Osaka University
kitaoka.shinya (at) ist.osaka-u.ac.jp
I11. Reassembling Ancient Monuments Via Constrained Registration
Simon FlöryMichael Hofer
Barbara Thuswaldner
Technische Universität Wien
hofer (at) geometrie.tuwien.ac.at
Qi-Xing Huang
Stanford University
I12. 3,000+ Variations of the Voronoi Diagram
Saty RaghavacharyMark Matthews
DreamWorks Feature Animation
saty (at) smartcg.com
I13. GDPS: Geometric Animation-Based Dynamic Photo System
Yasuhiro SakamotoMasa Inakage
Keio University
ys (at) sfc.keio.ac.jp
Kentaro Harada
Olympus Co., Ltd.
Interaction
H14. The Sound of Touch
David MerrillHayes Raffle
Massachusetts Institute of Technology Media Lab
dmerrill (at) media.mit.edu
H15. Freqtric Game
Tetsuaki BabaTaketoshi Ushiama
Kiyoshi Tomimatsu
Kyushu University
baba (at) gsd.design.kyushu-u.ac.jp
H16. An Electrical Muscle Stimulation Haptic Feedback for Mixed-Reality Tennis Game
Farzam FarbizA*STAR Institute for Infocomm Research
farbizf (at) i2r.a-star.edu.sg
Zhou Haoyu
National University of Singapore
Corey Manders
Waqas Ahmad
A*STAR Institute for Infocomm Research
H17. Persistence and Propagation of Shadow Direction in Mobile and Multi-Device Graphics
Man Lok YauJason Moore
Zack Ji
Mark Roland
Bill Tomlinson
University of California, Irvine
mlyau (at) ics.uci.edu
H18. Haptic Telexistence
Katsunari SatoKouta Minamizawa
Naoki Kawakami
Susumu Tachi
The University of Tokyo
Katsunari_Sato (at) ipc.i.u-tokyo.ac.jp
H19. HECTOR - Scripting-Based VR System Design
Gordon WetzsteinThe University of British Columbia
Moritz Göllner
Ceetron GmbH
Stephan Beck
Felix Weiszig
Sebastian Derkau
Jan P. Springer
Bauhaus-Universität Weimar
wetzste1 (at) cs.ubc.ca
H20. Tangible User Interface for Supporting Disaster Education
Kazue KobayashiTatsuhito Kakizaki
Atsunobu Narita
Mitsunori Hirano
Ichiro Kase
NTT Comware
kobayashi.kazue (at) nttcom.co.jp
H21. inter-glow
Takuji NarumiAtsushi Hiyama
Tomohiro Tanikawa
Michitaka Hirose
The University of Tokyo
narumi (at) cyber.t.u-tokyo.ac.jp
I14. Neurofloat: Real-Time State-Sensitive Brain Spaces
Steven J. BarneMeehae Song
Kyung Jae Lee
Diane Gromala
Christopher D. Shaw
Simon Fraser University
sbarnes (at) sfu.ca
I15. Spellbinder: A Medium for Interaction in Branded City Space
Mark WrightUniversity of Edinburgh and Edinburgh College of Art
mark.wright (at) ed.ac.uk
James Stewart
University of Edinburgh
Penny Travlou
Richar Coyne
Edinburgh College of Art
I16. Tiny Dancing Robots: Display-Based Computing for Multi-Robot Control Systems
Maki SugimotoMasahiro Tomita
Tomohisa Aruga
Naohisa Nagaya
Noriyoshi Shimizu
Masahiko Inami
The University of Electro-Communications
sugimoto (at) hi.mce.uec.ac.jp
I17. TimeWarp: An Explorative Outdoor Mixed-Reality Game
Iris HerbstFraunhofer FIT
iris.herbst (at) fit.fraunhofer.de
Sabiha Ghellah
Sony Net Services GmbH
Anne-Kathrin Braun
Fraunhofer FIT
I18. Meshless Visual and Haptic Interaction from a Real-Time Depth Image
Beom-Chan LeeDuck-Bong Kim In-Yeop
Hyeshin Park
Kwang Hee Ko
Gwangju Institute of Science and Technology
bclee (at) gist.ac.kr
Renato Pajarola
Universität Zürich
Kwan H. Lee
Jeha Ryu
Gwangju Institute of Science and Technology
I19. Shape and Material Property Modeling With Haptic Interaction
Beom-Chan LeeJong-Phil Kim
Hyeshin Park
Jeha Ryu
Gwangju Institute of Science and Technology
bclee (at) gist.ac.kr
I20. Magic Lens Augmented Reality: Tabletop and Augmentorium
Mark FialaGerhard Roth
National Research Council of Canada
mark.fiala (at) nrc-cnrc.gc.ca
I21. The Audiator: A Device-Independent Active Marker for Spatially Aware Displays
Alex OlwalKTH - Royal Institute of Technology
alx (at) kth.se
I22. A Touchable 3D Museum With Maximum Usage of Haptics: MuseSpace
Yonghee YouMee Young Sung
Kyungkoo Jun
Sang-Rak Lee
University of Incheon
yhinfuture (at) incheon.ac.kr
HCI
J01. Perceptual Interaction of Optical BCI Applications
Kei UtsugiAkiko Obata
Hiroki Sato
Takusige Katura
Kazuhiko Sagara
Atsushi Maki
Hideaki Koizumi
Hitachi Ltd.
kei.utsugi.nz (at) hitachi.com
J02. Clay Tone: A Music System Using Clay for User Interaction
Eri WatanabeYuta Hanzawa
Reiko Oshida
Masa Inakage
Keio University
eri (at) imgl.sfc.keio.ac.jp
J03. Applying Second Life to a CAVE-Like System for the Elaboration of Interaction Methods With Programmable Interfaces
Daniela KukaChristopher Lindinger
Horst Hörtner
Florian Berger
Doris Zachhuber
Ars Electronica Futurelab
Daniela.Kuka (at) aec.at
J04. Tangible Search System Using RFID Technology
Takuma HosokawaNorio Shioiri
Mitsunori Hirano
Ichiro Kase
NTT COMWARE Corporation
hosokawa (at) nttcom.com
J05. Development of a High-Precision Hand Motion Capture System and an Auto-Calibration Method for a Hand Skeleton Model
Kazutaka MitobeJun Sato
Akita University
mitobe (at) ipc.akita-u.ac.jp
Takaaki Kaiga
Warabi-za
Takashi Yukawa
North Asia University
Takeshi Miura
Hideo Tamamoto
Noboru Yoshimura
Akita University
J06. Gazecoppet: Hierarchical Gaze Communication in Ambient Space
Tomoko YonezawaHirotake Yamazoe
Akira Utsumi
Shinji Abe
ATR Intelligent Robotics and Communication Laboratories
yone (at) atr.jp
J07. Mamagoto: "Playing" With Food
Takahiro ArakawaMasa Inakage
Keio University
yellowheart (at) imgl.sfc.keio.ac.jp
K01. AaahCam: A Tool a Small Child Can Use to Capture and Play With Images
Jun-ichiro WatanabeHitachi Ltd.
junichiro.watanabe.ws (at) hitachi.com
K02. A Context Visualiser: The Generative Web Site Project
Shigeki AmitaniErnest Edmonds
University of Technology, Sydney
shigeki (at) shigekifactory.com
K03. A Ball-Type Vibro-Tactile Space Mouse Using One Web Camera
Dong-jin YooHo-joong Yong
Jongwon Back
Tae-Jeong Jang
Kangwon National University
jangtj (at) kangwon.ac.kr
K04. The Effect of Using Large High-Resolution Stereoscopic Displays for Flow Visualization
Jian ChenAndrew Forsberg
Mykhaylo Kostandov
Brown University
jchen (at) cs.brown.edu
David Willis
Massachusetts Institute of Technology & Brown University
David H. Laidlaw
Brown University
K05. WIkiTUI
Chih-Sung WuAli Mazalek
Georgia Institute of Technology
andycswu (at) gmail.com
K06. Facial Expression Affective State Recognition for Air Traffic Control Automation Concept Exploration
Ronald ReismanNASA Ames Research Center
Ronald.J.Reisman (at) nasa.gov
Rana el Kaliouby
Massachusetts Institute of Technology Media Lab
Rendering
J10. Spatial Image-Based Lighting
Jeremy PronkUniversity of New South Wales
jeremyp (at) al.com.au
J11. Texturing on Patterned Cloth With Wrinkles in a 2D Illustration
Kyoko MurakamiPrometech Software Inc.
murakami (at) prometech.co.jp
Reiji Tsuruno
Kyushu University
J12. Interactive Shade Control for Cartoon Animation
Yohei ShimotoriHidehito Nakajima
Eiji Sugisaki
Akinobu Maejima
Shigeo Morishima
Waseda University
y-shimotori (at) asagi.waseda.jp
J13. Faster Ray Packets - Triangle Intersection Through Vertex Culling
Alexander ReshetovIntel Corporation
Alexander.Reshetov (at) intel.com
J14. Computational Lighting Reproduction for Facial Live Video With Rigid Facial Motion
Takao MakinoNorimichi Tsumura
Koichi Takase
Ryusuke Honma
Keiichi Ochiai
Chiba University
makino (at) graduate.chiba-u.jp
Nobutoshi Ojima
Kao Corporation
Toshiya Nakaguchi
Yoichi Miyake
Chiba University
J15. Interactive Rendering of Fenestration Materials for Architectural Design
Yu ShengSteve Martin
Barb Cutler
Rensselaer Polytechnic Institute
shengyu (at) cs.rpi.edu
J16. DXRenderFarm : An Xgrid-Based Render Farm for Maya
Hiroki NishinoUniversity of Washington
minimalismx (at) aol.com
J17. Real-Time Rendering of Dynamic Clouds
Yuki ShimadaPrometech Software Inc.
yukiema (at) mac.com
Mikio Shinya
Michio Shiraishi
Toho University
Takahiro Harada
The University of Tokyo
J18. Simple Cellular Texturing for Medieval Castles
Brett HallGeoffrey Matthews
Western Washington University
geoffrey.matthews (at) wwu.edu
J19. Single-Pass Shadow Volumes for Arbitrary Meshes
Morgan McGuireWilliams College
morgan (at) cs.williams.edu
J20. Subtle Gaze Direction
Reynold BaileyWashington University in St. Louis
rjb1 (at) cse.wustl.edu
Ann McNamara
St. Louis University
Nisha Sudarsanam
Cindy Grimm
Washington University in St. Louis
J21. Interactive Back-Projected Soft Shadows With an Occlusion Camera Shadow Map
Qi MoChris Wyman
University of Iowa
qmo (at) cs.uiowa.edu
J22. Better Faster Noise With the GPU
Geoff WyvillUniversity of Otago
geoff (at) otago.ac.nz
Jeppe Revall Frisvad
Danmarks Tekniske Universitet
K10. Image Morphing for Space-Time Interpolation
Timo StichMarcus Magnor
Technische Universität Braunschweig
stich (at) cg.cs.tu-bs.de
K11. Noise-Free BSSRDF Rendering on the Cheap
Anders LanglandsThe Moving Picture Company
anderslanglands (at) gmail.com
Tom Mertens
Universiteit Hasselt
K12. Fast Rendering of Realistic Faces With Wavelength-Dependent Normal Maps
Charles-Félix ChabertWan-Chun Ma
Tim Hawkins
Pieter Peers
Paul Debevec
USC Institute for Creative Technologies
chabert (at) ict.usc.edu
K13. Interactive Rendering of Dynamic Environment Using PID Control
Chee-Kien Gabriyel WongWang Jianliang
Nanyang Technological University
ckwong (at) ntu.edu.sg
K14. An Optical System for Single-Image Environment Maps
Jonas UngerStefan Gustavson
Linköpings universitet
stegu (at) itn.liu.se
K15. NPR in Production: Animating the Sung Dynasty Painting, Children at Play
Shuen-Huei GuanDan Maas
Digimax
drake.guan (at) gmail.com
Bing-Yu Chen
Yung-Yu Chuang
National Taiwan University
K16. Multi-Scale Shape Manipulations in Photographs
Alexandrina OrzanPascal Barla
Adrien Bousseau
Joelle Thollot
Grenoble University
Alexandrina.Orzan (at) inrialpes.fr
K17. Extended Diffuse Reflection Model for Reflectance Estimation
Masashi BabaJunya Hiramatsu
Masayuki Mukunoki
Naoki Asada
Hiroshima City University
baba (at) its.hiroshima-cu.ac.jp
K18. Real-Time Volume Shading for Deformable Model
Satoshi YanoMegumi Nakao
Kotaro Minato
Nara Institute of Science and Technology
satoshi-y (at) is.naist.jp
K19. A Low-Cost Test Bed for Light-Field Capture Experiments
Ashok VeeraraghavanUniversity of Maryland
Ankit Mohan
Northwestern University
ankit (at) northwestern.edu
Ramesh Raskar
Amit Agrawal
Mitsubishi Electric Research Laboratories (MERL)
Jack Tumblin
Northwestern University
K20. Fast Approximate Ambient Occlusion
Gilles CadetÉcole nationale supérieure de l'aéronautique et de l'espace
gilles.cadet (at) supaero.fr
Bernard Lécussan
HPC - SA
K21. Skin Image Rendering by Multi-Resolution Texture Synthesis
Motonori DoiOsaka Electro-Communication University
doi (at) isc.osakac.ac.jp
Shoji Tominaga
Chiba University
K22. Image-Based Particle Emission
Jaakko KonttinenSumanta Pattanaik
Charles E. Hughes
University of Central Florida
jaakko (at) gmail.com
K23. 4D View Synthesis: Navigating Through Time and Space
Mingxuan SunGrant Schindler
Georgia Institute of Technology
cynthia (at) cc.gatech.edu
Sing Bing Kang
Microsoft Research
Frank Dellaert
Georgia Institute of Technology
