Physics/Animation
D15. Optimization-Based Interactive Motion Synthesis for Virtual Characters
Sumit JainYuting Ye
C. Karen Liu
University of Southern California
sumit (at) graphics.usc.edu
D16. Real-Time Particle-Based Simulation on GPUs
Takahiro HaradaMasayuki Tanaka
Seiichi Koshizuka
Yoichiro Kawaguchi
The University of Tokyo
takahiroharada (at) iii.u-tokyo.ac.jp
D17. Elastic Objects for the Computer Graphics Field Using the MPS Method
Masahiro KondoMasayuki Tanaka
Takahiro Harada
Seiichi Koshizuka
The University of Tokyo
kondo (at) mps.q.t.u-tokyo.ac.jp
E15. Visual Simulation of Smoke Using Overlapping Grids
Yoshinori DobashiTsuyoshi Yamamoto
Hokkaido University
doba (at) nis-ei.eng.hokudai.ac.jp
Tomoyuki Nishita
The University of Tokyo
E16. Poseable Dynamics for Knee-Length Beards
Daniel DawsonPDI/DreamWorks
ddawson (at) pdi.com
Sunil Hadap
Adobe Systems Incorporated
E17. Environment-Based Physical Motion for Secondary Characters
Brian AllenUniversity of California, Los Angeles
vector (at) cs.ucla.edu
Sumit Jain
University of Southern California
Petros Faloutsos
University of California, Los Angeles
C. Karen Liu
University of Southern California
E18. Fluid Flow on Interacting Deformable Surfaces
Patrick J NeillEugene Zhang
Oregon State University
neillp (at) eecs.oregonstate.edu
E19. Creating Realistic CG Honey
Allen RuilovaDreamWorks Animation
aruilova (at) anim.dreamworks.com
E20. Simulation of A Pliable Jellyfish in Fluids
Junsei HiratoYoichiro Kawaguchi
The University of Tokyo
hirato.junsei (at) iii.u-tokyo.ac.jp
