Physics/Animation

D15. Optimization-Based Interactive Motion Synthesis for Virtual Characters

Sumit Jain
Yuting Ye
C. Karen Liu
University of Southern California
sumit (at) graphics.usc.edu

D16. Real-Time Particle-Based Simulation on GPUs

Takahiro Harada
Masayuki Tanaka
Seiichi Koshizuka
Yoichiro Kawaguchi
The University of Tokyo
takahiroharada (at) iii.u-tokyo.ac.jp

D17. Elastic Objects for the Computer Graphics Field Using the MPS Method

Masahiro Kondo
Masayuki Tanaka
Takahiro Harada
Seiichi Koshizuka
The University of Tokyo
kondo (at) mps.q.t.u-tokyo.ac.jp

E15. Visual Simulation of Smoke Using Overlapping Grids

Yoshinori Dobashi
Tsuyoshi Yamamoto
Hokkaido University
doba (at) nis-ei.eng.hokudai.ac.jp

Tomoyuki Nishita
The University of Tokyo

E16. Poseable Dynamics for Knee-Length Beards

Daniel Dawson
PDI/DreamWorks
ddawson (at) pdi.com

Sunil Hadap
Adobe Systems Incorporated

E17. Environment-Based Physical Motion for Secondary Characters

Brian Allen
University of California, Los Angeles
vector (at) cs.ucla.edu

Sumit Jain
University of Southern California

Petros Faloutsos
University of California, Los Angeles

C. Karen Liu
University of Southern California

E18. Fluid Flow on Interacting Deformable Surfaces

Patrick J Neill
Eugene Zhang
Oregon State University
neillp (at) eecs.oregonstate.edu

E19. Creating Realistic CG Honey

Allen Ruilova
DreamWorks Animation
aruilova (at) anim.dreamworks.com

E20. Simulation of A Pliable Jellyfish in Fluids

Junsei Hirato
Yoichiro Kawaguchi
The University of Tokyo
hirato.junsei (at) iii.u-tokyo.ac.jp