GPU/Hardware
A10. Implementing Wave Particles for Real-Time Water Waves With Object Interaction
Cem YukselDonald H. House
John Keyser
Texas A&M University
cem (at) cemyuksel.com
A11. Saving the Z-Cull Optimization
Stephan MantlerMarkus Hadwiger
VRVis Research Center
step (at) acm.org
Christian Sigg
NVIDIA Corporation
A12. A GPU Interpolating Reconstruction From Unorganized Points
Carlos BuchartDiego Borro
Aiert Amundarain
CEIT and Tecnun (Universidad de Navarra)
cibi3d (at) siggraph.org
A13. GPU-Accelerated SPH Particle Simulation and Rendering
Yanci ZhangBarbara Solenthaler
Renato Pajarola
Universität Zürich
zhang (at) ifi.uzh.ch
A14. Anywhere Pixel Compositor
Ruigang YangUniversity of Kentucky
ryang (at) cs.uky.edu
Anselmo Lastra
University of North Carolina at Chapel Hill
A15. Hardware Accelerated Broad Phase Collision Detection
Muiris WoulfeJohn Dingliana
Michael Manzke
Trinity College Dublin
woulfem (at) cs.tcd.ie
A16. Metatextures: A Brief Introduction
Chris OatesUniversity of North Carolina at Chapel Hill
ctoates (at) email.unc.edu
