Rendering

J10. Spatial Image-Based Lighting

Jeremy Pronk
University of New South Wales
jeremyp (at) al.com.au

J11. Texturing on Patterned Cloth With Wrinkles in a 2D Illustration

Kyoko Murakami
Prometech Software Inc.
murakami (at) prometech.co.jp

Reiji Tsuruno
Kyushu University

J12. Interactive Shade Control for Cartoon Animation

Yohei Shimotori
Hidehito Nakajima
Eiji Sugisaki
Akinobu Maejima
Shigeo Morishima
Waseda University
y-shimotori (at) asagi.waseda.jp

J13. Faster Ray Packets - Triangle Intersection Through Vertex Culling

Alexander Reshetov
Intel Corporation
Alexander.Reshetov (at) intel.com

J14. Computational Lighting Reproduction for Facial Live Video With Rigid Facial Motion

Takao Makino
Norimichi Tsumura
Koichi Takase
Ryusuke Honma
Keiichi Ochiai
Chiba University
makino (at) graduate.chiba-u.jp

Nobutoshi Ojima
Kao Corporation

Toshiya Nakaguchi
Yoichi Miyake
Chiba University

J15. Interactive Rendering of Fenestration Materials for Architectural Design

Yu Sheng
Steve Martin
Barb Cutler
Rensselaer Polytechnic Institute
shengyu (at) cs.rpi.edu

J16. DXRenderFarm : An Xgrid-Based Render Farm for Maya

Hiroki Nishino
University of Washington
minimalismx (at) aol.com

J17. Real-Time Rendering of Dynamic Clouds

Yuki Shimada
Prometech Software Inc.
yukiema (at) mac.com

Mikio Shinya
Michio Shiraishi
Toho University

Takahiro Harada
The University of Tokyo

J18. Simple Cellular Texturing for Medieval Castles

Brett Hall
Geoffrey Matthews
Western Washington University
geoffrey.matthews (at) wwu.edu

J19. Single-Pass Shadow Volumes for Arbitrary Meshes

Morgan McGuire
Williams College
morgan (at) cs.williams.edu

J20. Subtle Gaze Direction

Reynold Bailey
Washington University in St. Louis
rjb1 (at) cse.wustl.edu

Ann McNamara
St. Louis University

Nisha Sudarsanam
Cindy Grimm
Washington University in St. Louis

J21. Interactive Back-Projected Soft Shadows With an Occlusion Camera Shadow Map

Qi Mo
Chris Wyman
University of Iowa
qmo (at) cs.uiowa.edu

J22. Better Faster Noise With the GPU

Geoff Wyvill
University of Otago
geoff (at) otago.ac.nz

Jeppe Revall Frisvad
Danmarks Tekniske Universitet

K10. Image Morphing for Space-Time Interpolation

Timo Stich
Marcus Magnor
Technische Universität Braunschweig
stich (at) cg.cs.tu-bs.de

K11. Noise-Free BSSRDF Rendering on the Cheap

Anders Langlands
The Moving Picture Company
anderslanglands (at) gmail.com

Tom Mertens
Universiteit Hasselt

K12. Fast Rendering of Realistic Faces With Wavelength-Dependent Normal Maps

Charles-Félix Chabert
Wan-Chun Ma
Tim Hawkins
Pieter Peers
Paul Debevec
USC Institute for Creative Technologies
chabert (at) ict.usc.edu

K13. Interactive Rendering of Dynamic Environment Using PID Control

Chee-Kien Gabriyel Wong
Wang Jianliang
Nanyang Technological University
ckwong (at) ntu.edu.sg

K14. An Optical System for Single-Image Environment Maps

Jonas Unger
Stefan Gustavson
Linköpings universitet
stegu (at) itn.liu.se

K15. NPR in Production: Animating the Sung Dynasty Painting, Children at Play

Shuen-Huei Guan
Dan Maas
Digimax
drake.guan (at) gmail.com

Bing-Yu Chen
Yung-Yu Chuang
National Taiwan University

K16. Multi-Scale Shape Manipulations in Photographs

Alexandrina Orzan
Pascal Barla
Adrien Bousseau
Joelle Thollot
Grenoble University
Alexandrina.Orzan (at) inrialpes.fr

K17. Extended Diffuse Reflection Model for Reflectance Estimation

Masashi Baba
Junya Hiramatsu
Masayuki Mukunoki
Naoki Asada
Hiroshima City University
baba (at) its.hiroshima-cu.ac.jp

K18. Real-Time Volume Shading for Deformable Model

Satoshi Yano
Megumi Nakao
Kotaro Minato
Nara Institute of Science and Technology
satoshi-y (at) is.naist.jp

K19. A Low-Cost Test Bed for Light-Field Capture Experiments

Ashok Veeraraghavan
University of Maryland

Ankit Mohan
Northwestern University
ankit (at) northwestern.edu

Ramesh Raskar
Amit Agrawal
Mitsubishi Electric Research Laboratories (MERL)

Jack Tumblin
Northwestern University

K20. Fast Approximate Ambient Occlusion

Gilles Cadet
École nationale supérieure de l'aéronautique et de l'espace
gilles.cadet (at) supaero.fr

Bernard Lécussan
HPC - SA

K21. Skin Image Rendering by Multi-Resolution Texture Synthesis

Motonori Doi
Osaka Electro-Communication University
doi (at) isc.osakac.ac.jp

Shoji Tominaga
Chiba University

K22. Image-Based Particle Emission

Jaakko Konttinen
Sumanta Pattanaik
Charles E. Hughes
University of Central Florida
jaakko (at) gmail.com

K23. 4D View Synthesis: Navigating Through Time and Space

Mingxuan Sun
Grant Schindler
Georgia Institute of Technology
cynthia (at) cc.gatech.edu

Sing Bing Kang
Microsoft Research

Frank Dellaert
Georgia Institute of Technology