Shape Deformation

Wednesday, 8 August
3:45 - 6 pm
Room 6CF
Session Chair/Discussant: Helmut Pottmann, Technische Universität Wien

Embedded Deformation for Shape Manipulation

An algorithm for natural deformations of a wide range of shape representations and editing scenarios, including traditional meshes, polygon soups, mesh animations, and animated particle systems.

Robert W. Sumner
Johannes Schmid
Mark Pauly
ETH Zürich

Mesh Puppetry: Cascading Optimization of Mesh Deformation With Inverse Kinematics

A variational framework for detail-preserving mesh manipulation through a set of high-level, intuitive, and interactive design tools.

Xiaohan Shi
Zhejiang University

Kun Zhou
Microsoft Research Asia

Yiying Tong
Mathieu Desbrun
California Institute of Technology

Hujun Bao
Baining Guo
Microsoft Research Asia

FastLSM: Fast Lattice Shape Matching for Robust Real-Time Deformation

An extremely simple technique that enables robust approximation of detailed, volumetric, large-deformation dynamics for real-time applications. This paper presents a linear-time, fast-summation algorithm that exploits redundancy in shape-matching summations.

Alec R. Rivers
Doug L. James
Cornell University

Handle-Aware Isolines for Scalable Shape Editing

An introduction to handle-aware rigidity and an isoline-based, reduced model that respects rigidity and geometry for deformation applications, achieving resolution-independent per-iteration cost and fast convergence.

Oscar Kin-Chung Au
Hongbo Fu
Chiew-Lan Tai
Hong Kong University of Science and Technology

Daniel Cohen-Or
Tel Aviv University

Gradient Domain Editing of Deforming Mesh Sequences

A gradient domain editing framework for mesh animations.

Weiwei Xu
Kun Zhou
Microsoft Research Asia

Yizhou Yu
University of Illinois at Urbana-Champaign

Qifeng Tan
Qunsheng Peng
Baining Guo
Microsoft Research Asia