Shape Deformation
Wednesday, 8 August
3:45 - 6 pm
Room 6CF
Session Chair/Discussant: Helmut Pottmann, Technische Universität Wien
Embedded Deformation for Shape Manipulation
An algorithm for natural deformations of a wide range of shape representations and editing scenarios, including traditional meshes, polygon soups, mesh animations, and animated particle systems.Robert W. Sumner
Johannes Schmid
Mark Pauly
ETH Zürich
Mesh Puppetry: Cascading Optimization of Mesh Deformation With Inverse Kinematics
A variational framework for detail-preserving mesh manipulation through a set of high-level, intuitive, and interactive design tools.Xiaohan Shi
Zhejiang University
Kun Zhou
Microsoft Research Asia
Yiying Tong
Mathieu Desbrun
California Institute of Technology
Hujun Bao
Baining Guo
Microsoft Research Asia
FastLSM: Fast Lattice Shape Matching for Robust Real-Time Deformation
An extremely simple technique that enables robust approximation of detailed, volumetric, large-deformation dynamics for real-time applications. This paper presents a linear-time, fast-summation algorithm that exploits redundancy in shape-matching summations.Alec R. Rivers
Doug L. James
Cornell University
Handle-Aware Isolines for Scalable Shape Editing
An introduction to handle-aware rigidity and an isoline-based, reduced model that respects rigidity and geometry for deformation applications, achieving resolution-independent per-iteration cost and fast convergence.Oscar Kin-Chung Au
Hongbo Fu
Chiew-Lan Tai
Hong Kong University of Science and Technology
Daniel Cohen-Or
Tel Aviv University
Gradient Domain Editing of Deforming Mesh Sequences
A gradient domain editing framework for mesh animations.Weiwei Xu
Kun Zhou
Microsoft Research Asia
Yizhou Yu
University of Illinois at Urbana-Champaign
Qifeng Tan
Qunsheng Peng
Baining Guo
Microsoft Research Asia
