Monday, 6 August
Room 6 AB & CF
1:30 - 3 pm
Glenn Entis, SVP, Chief Visual and Technical Officer, Electronic Arts
Recent Accomplishments and Upcoming Challenges for Interactive Graphics in Videogames
Glenn Entis is responsible for setting EA's overall graphics and technical strategy, and for leading the community of over 3,000 talented artists and engineers at EA's studios worldwide. He is also a member of the WW Studios executive team that oversees all aspects of the development of EA games. Before EA, Entis was a co-founder of PDI (now PDI/DreamWorks) and CEO of DreamWorks Interactive. In addition to his professional achievements, Entis serves on the Board of Governors for the Emily Carr College of Art and on the Advisory Board for the Masters of Digital Media, a new graduate program at Great Northern Way in Vancouver.
Preceding Glenn Entis's talk, ACM SIGGRAPH presents the following awards for significant achievements in the field:
Steven A. Coons Award
University of California, Davis and Lawrence Livermore National Laboratory
Tuesday, 7 August
Room 6 AB
1:45 - 3:30 pm
Scott McCloud, Author and Graphic Novelist
Comics: A Medium in Transition
American comics are changing fast. Bolstered by the literary ambitions of the "graphic novel" movement, a flood of international influences and the growing importance of new technologies, the comics landscape shifts regularly in surprising and increasingly unpredictable directions. Author and comics artist Scott McCloud puts all these trends into perspective in a fast-moving visual presentation.
Scott McCloud has been writing and drawing comics since 1984. His book Understanding Comics was a New York Times Notable book for 1994 and is available in 16 languages. "Sin City" and "300" creator Frank Miller called him "just about the smartest guy in comics." His new book, Making Comics, explores the art and craft of telling stories visually.