So You Want to Start a Game Program? IGDA Education SIG presents the Curriculum Framework Initiative & Curricular Models

Thursday, 9 August
1:30 - 3 pm
Room 9

Though the field of game studies is young, the number and variety of game-related educational institutions is already vast, and no single curriculum can apply to them all. In 2003, the International Game Developer's Association (IGDA) held an Academic Summit in which members of the videogame industry and academic specialists worked together on curriculum recommendations. The summit developed a framework based on a modular approach, rather than a single detailed curriculum.

As a practical document, the framework is designed to assist educators and students on a variety of levels, from creation of individual courses to development of full degree programs, within a single department or across several. It is also a guide for students who are creating individualized courses of study at institutions that do not offer game-related majors.

The IGDA Education SIG's mission is to create community resources that will strengthen the academic membership of the IGDA while enhancing the education of future and current game developers. The main goal of this workshop is to discuss and present the current recommendations of the IGDA Curriculum Framework. Because the Education SIG is in the process of updating the framework, the discussion will emphasize the fundamentals that need to be included in any successful program.


Susan Gold
IGDA Education SIG Chair

Tracy Fullerton
Magy Seif El-Nasr
IGDA Education SIG Curriculum Initiative