Lessons Learned from an ARTS/CS Game-Design Collaboration

Educators Paper
Thursday, 9 August
11:30 am - noon
Room 8

This paper describes the first iteration of a game-design collaboration between ARTS (modeling in Maya) and CS (scripting the Torque Game Engine). The missteps of the collaboration are chronicled and a list is provided of the lessons learned to create a successful collaboration. The paper includes specifications for developing textured game models with animations.

Presenter

Torben Lorenzen
Bridgewater State College
Lorenzen (at) Bridgew.edu