Rear Window Redux: Learning From the Architecture in Hitchcock's Film Using 3D Modeling and Animation
Thursday, 9 August
11 - 11:30 am
In university architectural programs, the study of existing buildings is an essential, traditional component of the educational process. In this project, an upper-level architectural design studio applied the copying-to-learn concept with a twist. Instead of a built work, the students were asked to look at the set of Alfred Hitchcock's 1954 film, "Rear Window." The set was modeled in 3D, and a scene from the film was animated. After copying the existing work in this new medium, students were asked to redesign the set for a 2006 remake of the film and create an animated scene. The objective of the project was to understand how Hitchcock used architecture to support the ideas in the film, how filmmaking techniques expressed that architecture, and application of these ideas to the students' own architectural set design.
Kansas State University
mknox (at) ksu.edu