SMILE: An Immersive Learning Game for Deaf and Hearing Children
Wednesday, 8 August
1:30 - 2 pm
This paper describes implementation and evaluation of the second iteration of SMILE (Science and Math in an Immersive Learning Environment), an immersive learning game that employs a fantasy 3D virtual environment to engage deaf and hearing children in math and science-based educational tasks. The second iteration improves learning and enjoyment by combining strategies used in commercial computer games with lessons from educational research on learning and motivation. A user study assessed the game's usability and appeal.
SMILE is the first bilingual, immersive virtual learning environment for deaf and hearing students that combines key elements of successful computer games, emotionally appealing graphics, and realistic real-time 3D signing with goal-oriented, standards-based learning activities that are grounded in research on effective pedagogy.
Nadamovi (at) purdue.edu