8. High-Quality Rendering Using Ray Tracing and Photon Mapping
Half-Day, 8:30 am - 12:15 pm
Detailed descriptions of the ray-tracing and photon-mapping algorithms for rendering complex scenes with indirect illumination, caustics, participating media, and subsurface scattering. The emphasis is on the practical insight necessary to use and implement these algorithms in production of high-quality images in movies, games, architecture, etc.
PrerequisitesA good understanding of lighting and shading as well as linear algebra.
Intended AudienceAnyone interested in high-quality rendering and global illumination.
OrganizerHenrik Wann Jensen
University of California, San Diego
henrik (at) cs.ucsd.edu
Pixar Animation Studios