8. High-Quality Rendering Using Ray Tracing and Photon Mapping

Sunday
Half-Day, 8:30 am - 12:15 pm
Level: Intermediate
Room 8

Detailed descriptions of the ray-tracing and photon-mapping algorithms for rendering complex scenes with indirect illumination, caustics, participating media, and subsurface scattering. The emphasis is on the practical insight necessary to use and implement these algorithms in production of high-quality images in movies, games, architecture, etc.

Prerequisites

A good understanding of lighting and shading as well as linear algebra.

Intended Audience

Anyone interested in high-quality rendering and global illumination.

Organizer

Henrik Wann Jensen
University of California, San Diego
henrik (at) cs.ucsd.edu

Lecturer

Per Christensen
Pixar Animation Studios