5. Introduction to Direct3D 10

Sunday
Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 11AB

Direct3D 10 is a major revision of the Direct3D graphics API for high-performance applications and games running on a new generation of PC video hardware. This course provides a detailed overview of the new API, technologies, and techniques required for developing Direct3D 10 applications.

Prerequisites

Familiarity with developing Direct3D 9 or OpenGL graphics applications and basic proficiency in writing code in a high-level programmable shader language such as HLSL, Cg, or GSL.

Intended Audience

Attendees who are familiar with graphics programming and graphics practitioners who are looking at the new generation of Direct3D hardware. It provides advice from developers who have worked with the pre-release versions and detailed coverage of techniques for designing, developing, and debugging a broad range of graphical applications.

Organizer

Chuck Walbourn
Microsoft Corporation
chuckw (at) microsoft.com

Lecturers

Daniel Barrero
Relic Entertainment

Chas Boyd
Microsoft Corporation

Michael Oneppo
Microsoft Corporation

Sam Glassenberg
Microsoft Corporation

Nick Porcino
LucasArts

Doug Service
Microsoft Game Studios

Carsten Wenzel
Crytek