4. State of the Art in Massive Model Visualization

Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 9

Users consistently try to interactively display more data than computing systems allow. Massive 3D models occur in film, games, CAD product design, medical imaging, seismic exploration, information spaces, etc. and routinely cause problems. This course covers techniques that effectively overcome system constraints to allow real-time interaction with massive models.


General knowledge of the difference between ray tracing and rasterization. Familiarity with computing-system architecture, display list concepts, graphics hardware accelerators, and parallel processing.

Intended Audience

Users of complex models and practitioners who build real-time 3D applications. The techniques apply to any community that commonly reduces model detail (for example, games) or works only with model chunks (for example, CAD). The course contrasts the strategies required for real time in a limited computing environment.


David J. Kasik
The Boeing Company
david.j.kasik (at) boeing.com


Beat Brüderlin
Technische Universität Ilmenau and 3DInteractive GmbH

Wagner Correa
IBM Corporation

Andreas Dietrich
Universität des Saarlandes and inTrace GmbH

Enrico Gobbetti

Dinesh Manocha
University of North Carolina at Chapel Hill

Fabio Marton

Inigo Quilez

Philipp Slusallek
Universität des Saarlandes and inTrace GmbH

Abe Stephens
University of Utah

Sung-Eui Yoon
Lawrence Livermore National Laboratories