4. State of the Art in Massive Model Visualization
Sunday
Full-Day, 8:30 am - 5:30 pm
Level: Intermediate
Room 9
Users consistently try to interactively display more data than computing systems allow. Massive 3D models occur in film, games, CAD product design, medical imaging, seismic exploration, information spaces, etc. and routinely cause problems. This course covers techniques that effectively overcome system constraints to allow real-time interaction with massive models.
Prerequisites
General knowledge of the difference between ray tracing and rasterization. Familiarity with computing-system architecture, display list concepts, graphics hardware accelerators, and parallel processing.Intended Audience
Users of complex models and practitioners who build real-time 3D applications. The techniques apply to any community that commonly reduces model detail (for example, games) or works only with model chunks (for example, CAD). The course contrasts the strategies required for real time in a limited computing environment.Organizer
David J. KasikThe Boeing Company
david.j.kasik (at) boeing.com
Lecturers
Beat BrüderlinTechnische Universität Ilmenau and 3DInteractive GmbH
Wagner Correa
IBM Corporation
Andreas Dietrich
Universität des Saarlandes and inTrace GmbH
Enrico Gobbetti
CRS4
Dinesh Manocha
University of North Carolina at Chapel Hill
Fabio Marton
CRS4
Inigo Quilez
VRContext
Philipp Slusallek
Universität des Saarlandes and inTrace GmbH
Abe Stephens
University of Utah
Sung-Eui Yoon
Lawrence Livermore National Laboratories
